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Buy Low Sell High
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Store:  Strategy Games
Edition:  Palmyra
Theme:  Stock Market, Business
Genre:  Speculation
Format:  Board Games

Buy Low Sell High

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Product Awards:  
Games Magazine Awards
Family Strategy Game Nominee, 2006

Ages Play Time Players
12+ 60 minutes 2-4

Designer(s): Reiner Knizia

Manufacturer(s): Uberplay Entertainment

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Product Description

From the witty and popular personal finance duo comes a "blue-chip" board game, which is a remake of Palmyra.

Buy Low, Sell High not only teaches sound investment principles, it is a blast to play!

Product Awards

Games Magazine Awards
Family Strategy Game Nominee, 2006

Product Information

  • Designer(s): Reiner Knizia

  • Manufacturer(s): Uberplay Entertainment

  • Artist(s): Alvin Madden, Miles Germer

  • Year: 2005

  • Players: 2 - 4

  • Time: 60 minutes

  • Ages: 12 and up

  • Est. time to learn: 10-20 minutes

  • Weight: 1,205 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.


  • 1 gameboard
  • 45 cards
  • 12 oil stock pieces
  • 12 technology stock pieces
  • 12 retail stock pieces
  • 4 player markers
  • 1 rule book

Product Reviews


Average Rating: 4 in 4 reviews

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Nice, Solid Game
February 13, 2003

I bought this one in Germany and was glad I did. We have had tons of enjoyment with it. A simple supply-demand game of economics of the ancient world where you have some control over market prices. When you buy the price goes up, when you sell the price goes down. I love the cartoonish artwork on the board and cards. The game rules are straight forward in 5 languages with no room needed for interpretation. It is equally fun with 2,3, or 4players. The game component are simple (amphoras in 3 different colors as well as player markers). I highly recommend this one to anyone who has an interest in ancient history or economics, or both. You really get the feel of a dealer of ancient commodties

Note: this review refers to a different release of this product.
Excellent business game
May 24, 2000

The game is simple, plays fast (35 minutes for 4 players), requires skill and observation. I've played it 25+ times with my in-laws and wife over the past 3 years. Its still a favorite.

I don't think luck is a big problem because having bad cards can slightly reduce your chances of winning, but since cards will affect everyone, having bad cards won't be decisive.

This is a little more cut throat than some family games because you need to cut down the position of the leader (as opposed to the player in last). This means the board shouldn't allow the leader's commodity to gain in value, if he's concentrated.

The game isn't as beautiful as some of the newer games, and the Amphoras are impractical and tend to topple over.

Note: this review refers to a different release of this product.
Economics 101 with a Twist!
October 11, 1999

I've enjoyed most of Reiner Knizia's games that I've come across. Palmyra is no exception. Not only are the components beautiful, the game provides a great simulation of supply/demand economics in a changing market setting. Yet Palmyra is easy to learn and plays out in 30 minutes.

The supply/demand mechanism is simple. Essentially players buy and sell red, green and yellow amphoras (ancient Greek vases) at the start of their turn. Players start the game with three amphoras of each color and the remaining amphoras are placed along three tracks (one for each amphora color) located in the center of the board. Each track contains numbers ranging from 2 (in Palmyra) to 30 (farthest from Palmyra) which indicate the current market price of the amphoras. Players that wish to buy amphoras take the amphora closest to Palmyra and pay the price on the track under the amphora (e.g. 14). Sales are made in a reverse fashion. In this way, each amphora that is sold or bought changes its price based upon position along the track (e.g. 24 to purchase the first amphora, 26 to purchase the second, etc.)

To simulate the change in the market, players play cards from their hand on the board after the buy/sell phase. The Caravan cards either raise or lower the prices of the amphoras at the end of the year. Tax cards immediately tax players money for possessing amphoras of a certain color. Charters provide money to the owners of amphoras at the end of the year. Mirage cards allow a player to cover and eliminate the effects of a previous played card. Once the cards fill the board (which changes based on the number of players), the year is over, payouts are made and the prices on the amphoras are adjusted based on the net Caravan card total in each color.

Three years are played at which point the players sell all their amphoras back. The highest score determines the winner.

The player interaction is great. You are constantly faced with lots of decisions: Should I drive the cost of my red amphoras up? What about drop the price on the green amphoras? That players has a lot of yellow amphoras, should I hit them with the Taxman? Ouch, that player played the -3 Green Caravan card on the board, should I use my Green Mirage to cover it up?

Palmyra is a great game we plan on playing at home quite a bit. Some people may feel it is too luck driven (which is why I give the game 4 out of 5 stars), but for me it has the right amount of luck versus skill.

Note: this review refers to a different release of this product.
Interesting but it fails to deliver
October 19, 2005
It is not that this is a bad game, but with so many great games out there, you shouldn't waste your time on this one. There are enough things going on to keep you interested, but in the end, the outcome seems a bit random and there is a lot of addition and subtraction to keep track of your money. The only reason I can see buying this game is to give the kids some practice in math. But for me, I can do without the practice of adding and subtracting double digit numbers!

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