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Classic edition

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Ages Play Time Players
8+ 25-30 minutes 2-4

Manufacturer(s): Hasbro, Winning Moves USA

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  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.

Product Description

Complete your own pipeline from valve to spout by connecting ten pipe cards in between. But watch out for leaks! You'll have to repair pipes, make detours and spring leaks on your opponents' pipelines to win!

Product Information

  • Manufacturer(s): Hasbro, Winning Moves USA

  • Year: 2005

  • Players: 2 - 4

  • Time: 25 - 30 minutes

  • Ages: 8 and up

  • Est. time to learn: Under 5 minutes

  • Weight: 277 grams

  • Language Requirements: Manufacturer's rules are printed in English. Game components are language-independent. This is a domestic item.


  • 112 cards
  • 1 card tray
  • 8 metal wrenches
  • rules

Product Reviews


Average Rating: 2.9 in 6 reviews

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by Scala
Great quality time game ...
August 05, 2004

I've reached a stage where due to work commitments, both my wife and I can only start winding down after 9pm every weekday night, leaving very little time to undertake any meaningful activity with our son.

So, light games which are fun yet challenging to both our son and us have become very important in our lives.

Of course, as he grows, so do the type of light games we play. Now at 10, Waterworks is STILL one of our favorites along with Mamma Mia, Milles Borne, Upword, etc.

WW is fun, never leaves you out of the game (like when other players sabotage your pipe!), gives you options (like do I spend a turn advancing my pipes or retarding other players progress?), and plays fast.

Note: this review refers to a different release of this product.
by Kay
March 26, 2004

This game is simple and easy to understand. It was a lot of fun to play with mischevious people but would probably become boring if played with unenthusiactic people. (What game wouldn't?)

If you like to play game, though, and you have 3 or more friends to join in, I think this would be a great game to buy.

Note: this review refers to a different release of this product.
Great fun for all ages
August 13, 2002

This is a very unique and creative game. It's simple enough to be understood by younger children and it's really unlike any other game you've played. It's not another 'roll-the-dice (or spin-the-spinner)-and-move-your-pawn-around-the-path-on-the-gameboard' game, nor is it a another 'suits-or-colors-and-numbers' card game. As an added bonus, it's actually educational, teaching small children about tees and elbows. It probably won't qualify you as a plumber's apprentice, but it's more than most kids know about how the water gets to the faucet.

Note: this review refers to a different release of this product.
A worthy game, albeit short of a classic
August 03, 1999

Waterworks is one of those games that seems to exist in almost every family's game closet. It gets dragged out when Aunt Millie is visiting, or when it's rainy out and the kids are bored. It is then that you remember just how fun it is.

The game is quite simple. Players use cards portraying pipe sections to create a network of a certain length. Each player has his/her own network, and must contend with leaky sections placed by opponents, as well as 'T' sections that must be capped off for the water to flow.

While there is a little strategy to the game, much of it is ruled by the luck of the draw. The cards are nicely printed, and some versions of the game include a nice bathtub card holder and metal wrenches for fixing those darned leaks.

This is one of those games that can be easily picked up by children and non-gamers, and can be a nice no-brainer respite for more hardcore gamers.

Note: this review refers to a different release of this product.
by Chuck
Not as good as I remembered it!
July 05, 2003

While intriguing and attractive, the game suffers terribly from a common problem. When somebody gets close to winning, all the other players spend their turns frustrating the leader's progress. This provides little fun for the leader or the other players.

I will admit that my crowd is pretty hard-core and older, without the point of view of an eight-year-old. But we haven't played it a second time.

The lens of time is often distorted. Sigh.

Note: this review refers to a different release of this product.
by COB
Don't buy this
December 02, 2006

I bought this because I like games that involve traveling on paths, or linking paths together, plus it was on sale. I was very disappointed when I actually played it. Only two of us were playing, and after about an hour, we quit because neither of us was close to winning, and it was just plain boring. Neither of us could find a way to solidly get ahead of the other. Although there are ways to affect your opponent's pipeline, we just kept going back and forth trying to mess each other up. My friend and I must be either way too smart for this game, or way too stupid. You also need a HUGE amount of room to play this game. Before we decided to quit, we had almost filled up a small dining room table with our cards. I can't imagine how much room we would've needed if we had kept playing. If you have 3 or more people, you should probably play on the floor! I was also bothered by the box insert, in that it has two wells to hold the cards, but no separate place to put the small carboard pipe wrenches. After one play, I gave this to my mom and told her to give it to a church rummage sale. Giving this game even half a star is generous.

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