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Totally Renamed Spy Game
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Totally Renamed Spy Game

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Designer(s): James Ernest

Publisher(s): Cheapass Games

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Product Description

Imagine, just once, luring the master spy into your lair and putting a bullet in his head. Imagine resisting the urge to gloat over your prize, to tell him your secret plans, to let him escape certain death and blow up your lair in the process. Imagine winning.

Yeah, right.

James Ernest’s Totally Renamed Spy Game is a long-awaited remake of Before I Kill You, Mister Bond. The new edition has glorious full-color artwork, high-quality production values, and the improved game mechanics you’ve come to expect from James Ernest’s color upgrades.

Players take the roles of super-villains, earning points by luring secret agents into their dastardly lairs, taunting them with deadly devices, and then killing them. Sure, you could kill a spy without taunting him, but he’s not worth nearly as many points. It hardly matters that he will destroy everything if he escapes. You’ll still have time to build another mysterious island.

Product Information


  • 112 cards:
    • 36 lair cards
    • 36 spy cards
    • 36 doubler cards
    • 4 bombs
  • rules
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Product Reviews


Average Rating: 2.9 in 10 reviews

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A staple on our shelf
May 07, 2006

Among all my games, Spy Game is one of the games that I can get most anyone to play and that people will ask to play later. Even though it says its for 3-5 players, we often play 2 player games. Theres just something fun about blowing up other peoples progress and the risk of trying to double your points.

Rules need a slight tweak...
May 19, 2005

As other reviewers have mentioned, the game can be un-balanced. Either lots of hoarding, or immediate destruction of your lairs.

A slight alteration to the rules can make for a more stategic/bluffing game:

1) you can only play spy cards up to the number of lair cards you have. So, to play a group of three spies you would need three lair cards.

2) a group of spies does not need to be guaranteed to destroy a face down lair. Since lair cards range from 1 to 4 points, this effectively means you count face down lair cards as 1 not 4 as suggested in the rules.

Still feels a little unbalanced, hence the 3 rating. I'd be interested to hear of any other variations... hopefully Mr. Destiny will never deduce the one fatal flaw of my cavern of woe...

Before I review this game, I will run out of title space to
February 26, 2002

Before I Kill You, Mr. Bond... belongs in a similar category to Flying Buffalo's Nuclear War: on many levels by which ganes are usually judged it's a poor buy, but people still buy it and play it anyway. Why? well, it's fun, or it is if the players are willing to enter into the spirit of the thing.

When it's played primarily as entertainment, rather than as a mental puzzle to maximise your chance of winning, it's a terrific game, especially at the price.

If you want something to think about where clever play will generally be rewarded with victory, probably look elsewhere. But if you want to taunt a master spy you've just captured in a ridiculously appointed supervillain complex and never mind the consequences there's probably little else to touch it. A great short filler piece, and at this price a stocking filler rather than a main buy so you can still get something bigger and deeper and not really notice it in the wallet too much.

One of those games where the taking part is rather more important than how well you do.

Note: this review refers to a different release of this product.

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