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w/ collectible tin

List Price: $7.99
Your Price: $7.50
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(Worth 750 Funagain Points!)

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Product Awards:  
Games Magazine Awards
Party Game Nominee, 2005

Ages Play Time Players
8+ 10 minutes 2 or more

Manufacturer(s): Cranium, Hasbro

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  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.

Product Description

Looking for ten minutes of fun?

Try Cranium Zigity, the quick card game filled with crazy twists and a fun mix of activities. With Zigity, you'll play sets of cards that add to 11, spell a word, complete the puzzle, or match musical instruments in a race to get rid of all your cards. Think you're about to win? Watch out! Action cards can change the game in a flash.

Fast-paced and full of surprises, Cranium Zigity is the perfect game to bring on a trip or pull out whenever you need a quick burst of fun with family and friends.

Product Awards

Games Magazine Awards
Party Game Nominee, 2005

Product Information

  • Manufacturer(s): Cranium, Hasbro

  • Year: 2004

  • Players: 2 or more

  • Time: 10 minutes

  • Ages: 8 and up

  • Weight: 351 grams

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.

Product Reviews


Average Rating: 4.5 in 2 reviews

Kids love this card game, they use their brain & have fun!
January 03, 2006
Our kids, ages 7 and 9, quickly learned this game after playing a round. Our 5-year-old also played, but needed assistance when he was required to create a word. It requires thinking, but we had lots of fun doing it. Mom played with them, but I'm sure the 9 and 7 year olds can play without an adult once they are comfortable. We have Cranium Family Fun, Hullabaloo and this game, they all seem to have a common thread, but are different from each other. Zigity is a sit down card game, no physical activity for this one, just brain power. We found our 7 and 9 year olds teaching our 5 year old when he didn't understand.
by A Gamer
Uno meets Scrabble meets Rummy meets Cranium
July 10, 2005

I worry about the 4 rating, depending who is reading this. For a serious game, look elsewhere.

For a quick to learn luck and skill alike card game to play with friends or family, this one is very good. I've played both with my immediate family (who are "Okay, we'll play, but make it quick.") and relatives who are fairly serious and competitive with their games. The game has gone over well with both groups.

Comparisons with Uno are obvious. Similar to Uno, the object is to play the cards in your hand to match what is on top of the pile. Going out wins. There are special cards to make the next player draw, a reverse direction of play type card and a card that allows you to dodge the effect of the previous card.

The trick is in the matching. Most of the cards are matching cards that require the next player to either 1) spell a word, 2) add up to 11, 3) put together a three part puzzle, 4) or match a picture of a musical instrument (these correspond to the four actions in Cramium, and use the same cute characters).

The center of the faceup card specifies which of the 4 actions is required of the next player. Each matching card also has a letter, a number, puzzle piece and instrument to use in a match. Unlike Uno, you will generally play more than one card to make the match. So someone might pull a Scrabble-like match, spell a long word and go out with several cards left in their hand. You can not only complete the 3 part puzzle, but play an addtional 3 matching puzzle cards if you have them in your hand. You might get lucky and have three drums to match the musical instrument. There is also a free card that can be used as a wild card in any match.

This gives some extra strategy to the play. Which cards do you choose to add up to make 11? What word do you spell? Use the free card now, or hold it to spell a longer word later? The next player might go out, even if they have several cards remaining. You may want to use cards in your match that leave you the best chance for future matches. This might even mean not trying to use the maximum number of cards.

Also, since most matches require more than one card, you determine the next player's match by the card you leave on top. For example, if the next player has only one card left, you might place a puzzle piece match on top as you add up to 11, as this will require 2 cards to finish the match.

If you can't make a match, you draw only one card and your turn ends, rather than drawing until you get the match like Uno.

There is a large amount of luck. The draw, reverse, and dodge cards can be played at almost any time, and the free card makes matching much easier. Get dealt an initial hand with several of these special cards, and you stand a much better chance of winning. Generally, I feel it is best to hold these cards until you get rid of the matching cards, then play the special cards to go out.

One Uno veteran wanted to have scoring rather than simply the winner is the one who goes out first. We didn't try it, but a house rule might be like this: -5 for each card beyond one card used to go out for the winner (or +5 to everyone else), +1 for each matching card left in the hand, +5 for each free and special card left in the hand. Play to something like lowest score wins when someone hits 50 or 100 points (kind of like Hearts). This makes it more dangerous to hold on to free and special cards, gives a bonus for going out with a lot of cards at once, but gives a steep penalty if holding on to cards backfires.

Our 10 year old had no trouble with the rules, though he will probably need more practice to be good at spelling long words from the mixed up letters. Hardcores might want to use Scrabble type challenge rules on the spelling matches; we just said try again. Heck, it's a family game. If you have a slowpoke, especially on the spelling matches, you might want to threaten a time limit or draw a card.

Overall, Zigity is cute, doesn't tax your brain too much, has enough luck so everyone has a chance to win, but enough skill so the better players will win more in the long run (and thusly massage their egos). Each hand takes about 10 minutes. It is a nice variation in the "play all your cards until you go out class" of games and well worth the low price.

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