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So, you think you know it all, you're a real smartypants, eh? Then prove it... play Smarty Party -- the game that keeps everybody guessing! Name a popular TV series of the 70's... name a handyman's tool... name a stinky cheese. Each category has several correct answers. Can you name them all?
Each round, one player selects a random category card. The other players try to come up with all the answers on the card. If your answer is wrong, you have to take a penalty, but if you're correct, you get to wear the smartypants. Woohoo!
It's all about coming in last. The last player gets the pants. The last player still wearing the pants gets the bonus points. And last place wins!
Smarty Party -- the hip party game where it's cool to be the last to know.
- 1 game board
- 1 smartypants
- 1 smartycard reader
- 100 Smarty Pants cards
- 7 penalty chips
- 1 sand timer
- 16 pawns
- 1 wager marker
Average Rating: 4 in 1 review
When in large groups, this is the new favorite of our gaming crew. It's Outburst with an interesting twist to get all players involved in the round. The part that everyone seems to like is the diversity of the subjects on the cards. Some people may not know their geography and, therefore, do really bad on one round but the next round they may be naming Flintstone characters. This game also works good in large groups because you can play as a team.
The best part is, whoever is doing the worst in the game is always the reader, so others will get more and more points (points are bad) while you sit and wait until someone else has passed you. Then you guess again, but your not in last place anymore.
A brief synopsis:
The reader gets a category card, and predicts whether the others can guess a certain number of correct answers. One at a time players guess something that might be on the list. If they are right they get the "Smarty Pants", if they are wrong they get a penalty chip. The round ends when all correct answers are guessed or all the penalty chips have been taken. The person who ends with the pants (the last correct guesser) gets to throw out their highest point penalty chip, or move back a space if they don't have any penalties. Players move forward on the board one space for each penalty point they ended with. The reader moves forward one space if their initial prediction was wrong, and moves back one space if they were right. The player who is furthest advanced on the board becomes the next reader. The game ends when one player reaches the end of the board. At that point, the player that is closest to the start wins.