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Ticket to Ride
Your Price: $49.99
(Worth 4,999 Funagain Points!)
from 43 customer reviews
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One of the most popular games ever designed, Ticket to Ride is a simple yet strategic game of connecting cities in the United States with trains. On their turn, players simply draw train cards, claim routes on the board, or draw more destination tickets. Players must balance drawing cards into their hand with claiming routes before opponents in this friendly, yet competitive board game. The rules can be taught in only a few minutes, but games are varied enough to give the game unlimited replayability. With scores of plastic trains and a beautiful board, this is a game you'll find yourself playing time and time again with all ages.
Alan R Moon
Players: 2 - 5
Time: 30 - 60 minutes
Ages: 8 and up
Est. time to learn: 5-10 minutes
Weight: 1,487 grams
Current Sales Rank: #247
All-Time Sales Rank: #10
Language Requirements: Game components are printed in English. This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English.
- 1 Board map of North American train routes
- 240 Colored Train Cars
- 110 Train Car cards
- 30 Destination Tickets
- 5 Wooden Scoring Markers
- 1 Days of Wonder Online access number
- 1 Rules booklet
Average Rating: 4.7 in 43 reviews
This is an absolutely terrific family game. We got it last Christmas and played it everyday of the Christmas vacation. A year later and it is still the most played board game in our house. My husband, who is not much of a game player, enjoys this game enough to play two rounds at one sitting. It is easy to learn. It plays in an hour or less. It does require some strategy so it not a brainless game. I highly recommend this game.
Although I played these games out of sequence, I can see now the relation between the Europe and Märklin editions. This is the parent game for the series, and from some of the reviews I read it was said by some to have some bugs and glitches. Others have said it's good but needs tweaking. Well I recently got a hold of the unrevised edition and played it just this weekend against my friends Kevin and Chris. Kevin won (but just barely) I came in second, and Chris was left holding the bag. I got the 1910 expansion, but we did not play the 1910 version, only the basic version.
I gotta tell ya, there's nothing wrong with this game, I actually like it better than Märklin, and it's a close second to Europe. I don't see where it needs tweaking, it seems to have less bugs in it than Märklin and Europe.
The set up is easy and game play with the smaller cards is more manageable, there's less space taken up on the edge of the table and more room for beer, plus it's a familiar place, the US of A. Upside down, I'm still able to determine where my routes are and how to finish my route tickets. With the other versions, this is a little harder, even if you're familiar with Europe, and Germany (or not) it is still harder to read upside down. I would even be willing to bet that Europeans have the same trouble I have with their maps, as they have with the T2R USA map. The more you play them the more you'll become familiar with the cities, and eventually have no trouble finishing your initial route tix, hell you might even get good enough to fill in more tix? All in all a great series, and a lot of fun to play. I see that they have a CDROM version coming (or already out) and it appears to have the whole world to play on. Personally I like PC games, but board games tend to be more fun. I'm still hoping that Alan R. Moon will develop an Asian and Australian board versions so we can have the whole world to conquer with our little plastic trains. It would also be cool if he would revise the European version to include part (or all) of the actual Orient Express which if you got it completed, you get extra points, or simply win hands down! Hmm....perhaps he could develop the Asian version to played in conjunction WITH the European version? Of course you'd obviously have to use both the boards, and all the trains from both games for this to work, but who knows, could be fun? It would be helpful if the Asian version could also be played as a stand alone game as well, not just as an expansion. I can also envision an East Meets West railroads extension for T2R as well, if you complete a train from the east coast to the west coast, you get the gold railroad tie (nail) for again, either extra points or an automatic win. Also looking forward to an airline version too!
But until then, these 3 games Ticket To Ride (T2R), Ticket To Ride: Europe (T2RE) and Ticket To Ride: Märklin (T2RM) are an excellent series of games, and it won't stagnate your game closet to have them all, each has aspects, and slightly differing strategies, enough to each have it's own merits. I own T2R, T2RM and T2R:1910 soon I'll have them all! It's snowballed into 3 board games, one expansion set, an online edition, and now a CDROM, plus it won for game of the year at Spiel Des Jahre there must be something to it to justify all that, 5 stars!!!!
And remember you can't pass "GO" if you don't play the game!
I've played this game with neighbors and family members and everybody likes to play. The rules of the game are fairly simple and straightforward and make for a lot of planning throughout the game.
To reduce the luck in the game a touch, we stole something from the Europe version of the game. We make two stacks of destination tickets (those worth 13 or more and those worth less than 13). When dealing and giving out 3 destination tickets, you get 2 from the lower-valued stack and 1 from the higher-valued stack.
Gamers and non-gamers both love Ticket to Ride and can play at the same table in a competitive game.
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