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Ticket to Ride: Europe
Your Price: $50.00
(Worth 5,000 Funagain Points!)
from 8 customer reviews
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This installment in the best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you across the Ocean into the heart of Europe. More than just a new map to play on, Ticket to Ride Europe offers you brand new gameplay elements including Tunnels, Ferries and Train Stations. We've also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard.
Like the Spiel des Jahres winning original that has sold over 320,000 copies worldwide, the game remains elegantly simple, and easy to learn. Ticket to Ride Europe is a complete, new game that does not require the original version and will offer you hours of enjoyment.
Alan R Moon
Players: 2 - 5
Time: 30 - 60 minutes
Ages: 8 and up
Est. time to learn: 10-20 minutes
Weight: 1,638 grams
All-Time Sales Rank: #76
Language Requirements: Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item. Game components are printed in English.
- 1 gameboard
- 240 colored train cars
- 15 colored train stations
- 158 illustrated cards
- 5 wooden scoring markers
- 1 rules booklet
- 1 Days of Wonder online access number
map collection volume 2
Map Collection Volume 3 (Restocking)
Average Rating: 4.5 in 8 reviews
Ok so I’m reviewing this game series out of sequence. I just submitted a review for the Märklin Edition (which I have) and now, I’m submitting a revised review for the Europe Edition (which Kevin owns).
Both games are awesome, both games have (for me) a few minor (very minor) issues that, in my mind is really just nitpicking. However I think if you adopt certain rules from both (Europe and Märklin) you’ll wind up with 2 games that on their own merit are far superior to the parent game, Ticket To Ride.
This game sets up quicker than Märklin, and plays much the same as Märklin. In Märklin, however you may choose to draw 2 cards from the Face-Up pile, 2 cards from the Face-Down pile, or one card from each. I like this mechanic a lot, and I think it will adapt well to this game. In the Europe Edition you may only draw 2 from the Face-Up pile or 2 from the Face-Down pile, not 1 from each. Secondly, Märklin has the "+4" locomotive card, which is very helpful to complete the longer routes, since you may only play this card on a route of 4 train cars (or more) in length. Thereby making it easier to complete the long routes. I think this would be a good revision for the next printing of T2R: E. Thirdly, in Märklin, you are given the chance to choose between at least 4 route tickets drawn (rather than dealt) and you have the option to keep at least 2, but can opt for all 4. Further, you may also decide from which route pile to draw your cards, either from the short or long routes, in any combination you want. In T2R: E you are dealt 1 long route, and 3 short routes. I feel that being given the choice to decide how many route cards you want to choose from and from which pile, is a much better revision, and will work out better for you in the end. If you choose to pick only from the short route deck, you’ll have the chance to complete more routes (hopefully) than someone who chooses more from the long route stack. Lastly, since I don’t own T2R: E to read the rules (as I write this) I cannot recall if there is a rule like in Märklin where you have to trash the Face-Up draw pile if there are more than 2 locomotives face up at one time. I think this is a great rule, and again will also translate well to T2R: E.
My final nit-pick is about the rule for being penalized using your train stations. If you’ve played the game, then you know that some of the long routes are next to impossible to connect, being penalized 5 points (progressive for each station) is a little absurd, however with the addition of a "+4" locomotive card you could perhaps drop this penalty, or increase it due to the fact that the "+4" loco is a huge boon to making a longer route connect faster. So other than these mostly nitpicky items, I really like both of these games.
In hindsight, I think that all three of these games could amalgamate their rules and mechanics into a more cohesive and outstanding set of games. Now I’ve not played T2R or T2R with the 1910 expansion, but I’ve heard there are a few "bugs" in the game and it’s mechanics. The 1910 expansion is said to fix these glitches, and I think that a further debugging, series wide, will fix ALL the glitches. Debugged or not, I still really enjoy both T2R: E and T2R: Märklin, I think I will have to get the Father game (T2R) and try it out, then get the 1910 expansion, try it, and see wherein lies the errors. I suspect fellow gamers that in that review I shall further quantify my feelings that all 3 need just a slight tweak. But again even with the games as they stand I enjoy them, will continue to play them, and I’ll be on the lookout for Ticket To Ride: Orient Express… which I hope they make basing it in Asia and India. We’ll see. Be on the lookout for my review of T2R sometime in the near future.
While the map and city locations aren't familiar to me, I've learned to adjust. While the variations between the original ticket to ride: revised and ticket to ride Europe aren't extensive, I've found that the European version is much better as a whole compared to that of the revised.
The learning curve is fairly low, perhaps only an extra two minutes of explanations if you've already played the original ticket to ride, and it still contains all the fun and enjoyment from the original. If you've played ticket to ride, and enjoy it, I highly recommend you get this one!
When my wife and I first got Ticket to Ride: Europe, we had a lot of fun playing. The problem, though, was that unless we got the Cadiz-Stockholm and Lisbon-Danzig lines, we never interacted on the board. Plus, within a couple plays you could predict which long route your opponent had. Though the game was still a joy, it loses the competition of the multi-player game. So we cut out most of Russia and Turkey (eliminating all destination cards with the following cities : Riga, Petrograd, Moscow, Smolensk, Wilno, Kiev, Kharkov, Rostov, Sebastopol, Sochi, Erzerum, Angora, Smyrna, and Constantinople).
Then we made slips of paper with about a dozen longer routes to act as the starting destination cards (Brest-Bucarest, Sarajevo-stockholm, Copenhagen- Palermo, Warsaw-Madrid, Dieppe-Athens, Cadiz- Berlin, London-Palermo, Stockholm-Barcelona, Sofia- Pamplona, Danzig-Edinburgh, Lisbon-Zagreb, Edinburgh-Brindisi).
I did this as a lark one evening, and it works great! There are enough longer destination slips that you're not repeating very often. The smaller board makes for a lot of interaction, so you need to play your cards quicker to secure the better routes. There are just enough regular destination cards (22?) where about half the games you run out, but only at the very end of the game.
If you're looking for a great 2 player game, I highly suggest trying this out. Gotta go -- starting another game.
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