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Ticket to Ride: Europe
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Ticket to Ride: Europe

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Product Awards:  

Ages Play Time Players
8+ 30-60 minutes 2-5

Designer(s): Alan R Moon

Publisher(s): Days of Wonder, Asmodee North America

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Product Description

This installment in the best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you across the Ocean into the heart of Europe. More than just a new map to play on, Ticket to Ride Europe offers you brand new gameplay elements including Tunnels, Ferries and Train Stations. We've also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard.

Like the Spiel des Jahres winning original that has sold over 320,000 copies worldwide, the game remains elegantly simple, and easy to learn. Ticket to Ride Europe is a complete, new game that does not require the original version and will offer you hours of enjoyment.

Product Awards

Games Magazine Awards
Family Strategy Game Nominee, 2006
International Gamers Awards
Best Strategy Game, 2005

Product Information


  • 1 gameboard
  • 240 colored train cars
  • 15 colored train stations
  • 158 illustrated cards
  • 5 wooden scoring markers
  • 1 rules booklet
  • 1 Days of Wonder online access number
Ticket to Ride: Europe has the following expansions available:

Ticket to Ride: United Kingdom & Pennsylvania Map Collection Volume 5 Out of Stock

Ticket to Ride: Nederland Map Collection Volume 4 Out of Stock

Ticket to Ride: The Heart of Africa Map Collection Volume 3 Out of Stock

Ticket to Ride: India map collection volume 2 Out of Stock

Ticket to Ride: Asia expansion Out of Stock

Ticket to Ride: Europa 1912 expansion Out of Stock

Ticket to Ride: Switzerland expansion Out of Stock

Product Reviews


Average Rating: 4.5 in 9 reviews

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A Step Up for Train Fans
May 29, 2017

Ticket to Ride is a perfect introduction game for anybody who isn't used to playing modern board games. Ticket to Ride Europe is a half-step up and shines because of it!

In Ticket to Ride Europe, players have to manage a little bit more. Not only do they need to draw train cards and manage routes to claim, but they also need to watch out for tunnels that might make tracks cost a little extra. They also have to navigate ferries that require Locomotives and players have access to stations that can help them reach those popular destinations.

In my opinion, Ticket to Ride Europe is the best map in the series and is a great place to start!

by John M.
Best of the Series, hands DOWN!!!!
April 17, 2007

Ok so I’m reviewing this game series out of sequence. I just submitted a review for the Märklin Edition (which I have) and now, I’m submitting a revised review for the Europe Edition (which Kevin owns).

Both games are awesome, both games have (for me) a few minor (very minor) issues that, in my mind is really just nitpicking. However I think if you adopt certain rules from both (Europe and Märklin) you’ll wind up with 2 games that on their own merit are far superior to the parent game, Ticket To Ride.

This game sets up quicker than Märklin, and plays much the same as Märklin. In Märklin, however you may choose to draw 2 cards from the Face-Up pile, 2 cards from the Face-Down pile, or one card from each. I like this mechanic a lot, and I think it will adapt well to this game. In the Europe Edition you may only draw 2 from the Face-Up pile or 2 from the Face-Down pile, not 1 from each. Secondly, Märklin has the "+4" locomotive card, which is very helpful to complete the longer routes, since you may only play this card on a route of 4 train cars (or more) in length. Thereby making it easier to complete the long routes. I think this would be a good revision for the next printing of T2R: E. Thirdly, in Märklin, you are given the chance to choose between at least 4 route tickets drawn (rather than dealt) and you have the option to keep at least 2, but can opt for all 4. Further, you may also decide from which route pile to draw your cards, either from the short or long routes, in any combination you want. In T2R: E you are dealt 1 long route, and 3 short routes. I feel that being given the choice to decide how many route cards you want to choose from and from which pile, is a much better revision, and will work out better for you in the end. If you choose to pick only from the short route deck, you’ll have the chance to complete more routes (hopefully) than someone who chooses more from the long route stack. Lastly, since I don’t own T2R: E to read the rules (as I write this) I cannot recall if there is a rule like in Märklin where you have to trash the Face-Up draw pile if there are more than 2 locomotives face up at one time. I think this is a great rule, and again will also translate well to T2R: E.

My final nit-pick is about the rule for being penalized using your train stations. If you’ve played the game, then you know that some of the long routes are next to impossible to connect, being penalized 5 points (progressive for each station) is a little absurd, however with the addition of a "+4" locomotive card you could perhaps drop this penalty, or increase it due to the fact that the "+4" loco is a huge boon to making a longer route connect faster. So other than these mostly nitpicky items, I really like both of these games.

In hindsight, I think that all three of these games could amalgamate their rules and mechanics into a more cohesive and outstanding set of games. Now I’ve not played T2R or T2R with the 1910 expansion, but I’ve heard there are a few "bugs" in the game and it’s mechanics. The 1910 expansion is said to fix these glitches, and I think that a further debugging, series wide, will fix ALL the glitches. Debugged or not, I still really enjoy both T2R: E and T2R: Märklin, I think I will have to get the Father game (T2R) and try it out, then get the 1910 expansion, try it, and see wherein lies the errors. I suspect fellow gamers that in that review I shall further quantify my feelings that all 3 need just a slight tweak. But again even with the games as they stand I enjoy them, will continue to play them, and I’ll be on the lookout for Ticket To Ride: Orient Express… which I hope they make basing it in Asia and India. We’ll see. Be on the lookout for my review of T2R sometime in the near future.

by M.
My wife's favorite 2 player game - with our variants
March 15, 2007

I bought TTR:E one rainy day when my wife and I could not go outside. I had played TTR (the original) about a year ago and thought it was 'OK.' However, TTR:E is much much better. The variants with the stations make route resolution some that can be accomplished and since we have lived in a couple of different European countries over the years, the city names brought back great memories.

However, after just a few plays, there was little turn angst over which long route one's opponent started with. Also, without extra opponents, there was little chance for defense. I went to another famous gaming website and downloaded 9 new long routes, a dozen or so medium routes and then I did a bit of tinkering with the parts and rules.

Now, at the beginning of a game, we each choose 2 long and 2 medium route cards, discarding one of each. We also get three short route cards, and may discard one. I add the 3 spare trains and then borrowed ten more from a spare copy of Union Pacific, so we start with 58.

We also begin with 5 train cards rather than 4. I shuffle one of the generic advertising cards into the top 2/3 of the remaining draw pile - when it appears, each of us must take either 2 long or 2 medium route cards, keeping one. This adds a bit of tension as well as strategy later in the game, after several routes are being established on the board.

Played this way, we now have some extra trains to use for defense or to build a 'phony' route somewhere, which might encourage one of use to play trains in a blocking maneuver and thus might disrupt the longest train award for either of us. We can still hammer out a game in 30-ish minutes - usually while dinner is warming.

While not a tremendously deep game, TTR:E is most enjoyable, EZ to set up and offers a lot of amusement for the money. As an aside, I wonder if Alan Moon created this game just to use up bits from many other game he invented - trains from UP, cards from Santa Fe... anyway, great job, Alan!!

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