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Shadows Over Camelot
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Shadows Over Camelot

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Product Awards:  

Ages Play Time Players
10+ 60-80 minutes 3-7

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Product Description

Shadows over Camelot is a unique collaborative game featuring a malevolent twist! As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot.

Your victory hinges on the successful completion of legendary Quests, such as the search for Excalibur, the Holy Grail, or Lancelot's Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts.

But beware... all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the Shadows!

Product Awards

Games Magazine Awards
Advanced Strategy Game Nominee, 2006
International Gamers Awards
Best Strategy Game Nominee, 2005
Deutscher Spiele Preis
7th place, 2005

Product Information


  • 1 master gameboard
  • 3 double-sided quest boards
  • 16 swords of the Round Table
  • 168 cards:
    • 84 white cards
    • 8 loyalty cards
    • 76 black cards
  • 7 coats-of-arms
  • 7 standard dice
  • 1 8-sided die
  • 1 rules booklet (including Days of Wonder access number)
  • 1 book of quests
  • 30 miniatures:
    • 12 siege engines
    • 3 relics
    • 4 Saxon warriors
    • 4 Pict warriors
    • 7 knights
Shadows Over Camelot has the following expansions available:
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Product Reviews


Average Rating: 4.5 in 13 reviews

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One of the Best Experiences in the Hobby of Boardgaming.
December 26, 2008

I resisted this game for a long time. I purchased a much hyped cooperative game several years ago and was extremely disappointed. I like the fun of competing anyway, so I wasn't sure that any such game would interest me.

This game is a blast. The aspect of a traitor in your midst, gives an uneasy feeling. That is, if there is a traitor... Going on quests, sacrificing for the good of Camelot and your fellow knights. Do I leave Camelot and try to complete the quest to fight the Saxons, when if one more Saxon shows up I'll get the brunt of it.

Should I lose a life point rather than risk drawing a despair card that will deprive us of the Holy Grail and put three black swords on the round table. Somebody better get rid of those siege engines.

Days of Wonder seems to be consistent in putting some of the best games on the market.

Non gamers true love
October 10, 2008

Let me preface this review by saying I am a gamer, I play pc games mainly but do enjoy good in depth table top games and I have played Magic the Gathering since first edition. The problem I have is finding people to get into a table top game with, that actually will finish a game and enjoy it. Last night I purchased Shadows over Camelot and began setting it up. I had two gamers come over and they were overly excited to play. Also in the same room was my girlfriend (never played anything beyond monopoly) and my other friend who hates the idea of games. I finally talked both into playing and before you know it they were into more as much as us gamers!! After completion of our first game it was late and I was tired, but everyone insisted on a second play through (we did get out butts handed to us the first time).

The first game was rough, Nobody new exactly what to do and even though we purposly excluded the traitor we were still wandering around aimlessly trying to finish quests. Even though we didn't stand a chance it taught us this games format, playstyle etc... but most importantly it showed us just how fun this game really is.

The game is played by choosing knights from the round table and trying to complete Authurian Lore Quests. These quests range from the Dark Knight battle in which one brave knight must face off against the legendary advisary all by themselves to a legendary battle against a dragon that may take your entire army of knights to defeat.

The depth of strategy and the options available are numerous and after playing twice and losing in two separate fashions replayablity is at an all time high!! We cant wait to play again tonight.

And as for my non gaming girlfriend, she was playing black cards in her sleep last night and ask me this morning when we can play next!

I have to give this game 4.5 out of 5 and its nearly a perfect 5 but nothing deserves that. Bottom line GO BUY THIS GAME, I will pick up the expansion tonight and expect to play twice as long this session!

Impressive, and Not as Tough as it Appears
December 01, 2006

Shadows Over Camelot sat in my game closet for months before I could ever convince anyone to play it. When the box is unpacked, it is so chock full of pieces boards, cards, and multiple rule books it seems like one of those games that you have to devote hours to learning the first time. But all those components made me want to play it so badly. It just never seemed that friends that came over were in the mood to be knights of the round table for an evening. Our first playing of the game proved the theory that it was too complex wrong -- it is simply so full of items because there are so many possibilities as the game progresses. Now convincing people to play at being knights is still a bit of a stretch.

Other reviews can tell you how the game is played, but I was most impressed with how interactive it is. My first trip to Camelot was taken with my 11-year-old son and one of his friends. It proved to be a perfect game for young and old as it is quite generous in the ways a turn can be accomplished. With so many quests a knight can take, there is always an exciting task happening even when it isn't your turn. Quite often the interactive nature of the gameplay involves you even when it isn't your turn. Ultimately all players are working together. The added game mechanic of the character traits that allow each person some unique ability is wonderful as well.

Although many people are attracted to the traitor element, where one player works against the others to cause the knights to be unsuccessful, we have found the rule that says you must play a negative event every turn causes you enough trouble just trying to combat the ever darkening shadows over Camelot. Since I have only played it with my son and his friends, we haven't had the nerve to add in the traitor element yet, but I find the game still plays well without it, and you will fail as much as you succeed since the game is so well designed.

(One a side note: One of the things that made the game easier to jump into for us was a promotional DVD that explained and demonstrated gameplay. The DVD came with the PC version of Ticket to Ride and promoted many of Days of Wonder's other games. It may have been the smartest marketing tool I have ever seen since I pop it in when friends come over to play any Days of Wonder games since it saves me the trouble of explaining rules and possibly missing some details in the explanation.)

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