List Price: $59.95
Your Price: $47.99
(Worth 4,799 Funagain Points!)
from 5 customer reviews
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The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency -- all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!
Arkham Horror was originally published by Chaosium, Inc. almost two decades ago. This new, updated edition features stunning new artwork and graphical design as well as revised and expanded rules! No fan of the Cthulhu Mythos will want to miss this opportunity to acquire this classic Call of Cthulhu boardgame!
H.P. Lovecraft, though writing letters to the great authors in his time, was mostly known for "Pulp Fiction" in dime horror magazines while he was alive. His work never received the acclaim it deserved until after his death.
This classic cooperative game is as dark and complex as the literature that inspired it. You play the role of an investigator who is battling monsters, finding clues and resources, trying to close the gates of the underworld so the great one doesn't emerge. At the same time you are trying to protect your physical well being and your sanity.
This game is not for everybody, but once you are hooked, it's hard to stay away from this game with it's many expansions. There are legions of fans of this game, you may be the next.
Horribly organized rules (i.e. during this phase, see monsters later in book, flip flip flip, monster can do blah blah see sky for details in diagram, flip to page...) would have been much better if everything was written in the same order as phases of the turn happen in the game rather then jumping all over in the book. It's a long game, figure about 4-5 hours for your first games.
Now the good news is that it's absolutely worth it. The most fun I've had playing a board game in a long time and I've played a lot of games even some other cooperative games (Shadows Over Camelot, Lord of the Rings). Wonderful atmosphere.
The only things that should change is a re-write of the rules so at the very least your not jumping all over to find stuff, and some redesign of the main board so that it is more efficient at using space (i.e. at the main street locations leaving enough space to put the deck encounters for that area) and maybe put a turn phase list on each corner.
I've played this game 5 times this month and I'm looking forward to playing it again. Now that's a great game.
I must admit that it does take a little time to learn the rules. This game requires people to work together like very few games I've seen. For example trading or giving items to each other deciding what each person is going to do who's going after what etc. This is much more cooperation and not negotiation It is the only board game that I've seen like this. Much more like a D&D style cooperation.
People work together to keep a horrible horror/god like monster from waking up. Each of these wakes to a different set of gates opening with various world conditions present. But before the monster wakes players go about closeing gates that let smaller monsters out into our reality. The better people work together the better chance of winning. We don't count points at the end to find out a single winner but rather consider us all winning if we can prevent the monster from waking (you can defeat him if he awakens but it is very very rare).
The more people you have the longer it takes with 3-4 players most of our games take 2-3 hours. This is a great game for people who like games but don't enjoy the potential bad feelings of the winner/loser games. It actually tends to bring people together for us.
I would give this game 5 stars but the rules are more complex than most people would like.