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List Price: $59.95
Your Price: $47.99
(Worth 4,799 Funagain Points!)
from 7 customer reviews
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The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency -- all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!
Arkham Horror was originally published by Chaosium, Inc. almost two decades ago. This new, updated edition features stunning new artwork and graphical design as well as revised and expanded rules! No fan of the Cthulhu Mythos will want to miss this opportunity to acquire this classic Call of Cthulhu boardgame!
Fantasy Flight Games
Players: 1 - 8
Time: 120 - 180 minutes
Ages: 12 and up
Est. time to learn: 30+ minutes
Weight: 2,480 grams
All-Time Sales Rank: #250
Language Requirements: Manufacturer's rules are printed in English. This is a domestic item. Game components are printed in English.
- 1 rule book
- 1 game board
- 1 first player marker
- 5 dice
- 16 investigator sheets
- 16 investigator markers
- 16 plastic investigator stands
- 196 investigator status tokens
- 189 investigator cards
- 8 Ancient Ones sheets
- 20 doom tokens
- 179 Ancient Ones cards
- 60 monster markers
- 16 gate markers
- 3 activity markers
- 1 terror track marker
- 6 closed markers
silver line edition
Average Rating: 4.4 in 7 reviews
When my wife acquired this game I though what in the world kind of a game is this. It looks complicated, and unnerving. I will say after we learned the basic rules and the basic strategy of what it takes to win the game. I was hooked, look forward to playing any chance we get we have added the Dunwich Horror expansion and will soon add the Kingsport Expansion. By the way I would highly recommend the Dunwich Horror Expansion, it adds lots of extra depth to the game. Bottom line WOW I love it.
The board is great, the art work is fabulous, the characters are interesting. My only negative is the cost, but I would say you get a lot for the money. Buy the game, bottom line.
H.P. Lovecraft, though writing letters to the great authors in his time, was mostly known for "Pulp Fiction" in dime horror magazines while he was alive. His work never received the acclaim it deserved until after his death.
This classic cooperative game is as dark and complex as the literature that inspired it. You play the role of an investigator who is battling monsters, finding clues and resources, trying to close the gates of the underworld so the great one doesn't emerge. At the same time you are trying to protect your physical well being and your sanity.
This game is not for everybody, but once you are hooked, it's hard to stay away from this game with it's many expansions. There are legions of fans of this game, you may be the next.
Horribly organized rules (i.e. during this phase, see monsters later in book, flip flip flip, monster can do blah blah see sky for details in diagram, flip to page...) would have been much better if everything was written in the same order as phases of the turn happen in the game rather then jumping all over in the book. It's a long game, figure about 4-5 hours for your first games.
Now the good news is that it's absolutely worth it. The most fun I've had playing a board game in a long time and I've played a lot of games even some other cooperative games (Shadows Over Camelot, Lord of the Rings). Wonderful atmosphere.
The only things that should change is a re-write of the rules so at the very least your not jumping all over to find stuff, and some redesign of the main board so that it is more efficient at using space (i.e. at the main street locations leaving enough space to put the deck encounters for that area) and maybe put a turn phase list on each corner.
I've played this game 5 times this month and I'm looking forward to playing it again. Now that's a great game.
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