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HeroScape: Malliddon's Prophecy: Grut Orcs
Store:  Family Games
Series:  HeroScape
Theme:  Fighting, Fantasy
Format:  Expansions

HeroScape: Malliddon's Prophecy: Grut Orcs

wave 1


Your Price: $19.99
(Worth 1,999 Funagain Points!)

This item is In Stock []
Quantity:

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  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.
  • Please note that due to manufacturer restrictions, we are unable to ship Wizards of the Coast products outside the United States.
To play this game, you must have:
HeroScape: Rise of the Valkyrie
Master Set Funagain Games does not stock this edition of this title, usually because it's out of print.
HeroScape: Swarm of the Marro
Master Set Funagain Games does not stock this edition of this title, usually because it's out of print.

HeroScape: Battle for the Underdark
Dungeons and Dragons Master Set (Currently Restocking)
$199.99

Product Description

To support Grimnak and Deathwalker 9000 in battle, Utgar has summoned more warriors to join the fight. Now you can build more into your army with a squad of 4 Blade Grut Orcs or a squad of 3 Arrow Grut Orcs. The special powers and abilities of these Grut Orcs warriors will strengthen your armies for all future battles.

Zoom In Cover Image: HeroScape: Malliddon's Prophecy: Grut Orcs
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Cover
Zoom In Photo 1 Image: HeroScape: Malliddon's Prophecy: Grut Orcs
Close Zoomed Image aHeroScape: Malliddon's Prophecy: Grut Orcsb
Photo 1

Product Information

  • Manufacturer(s): Hasbro, Wizards of the Coast

  • Year: 2004

  • Ages: 8 and up

  • Weight: 160 grams

  • Current Sales Rank: #112

  • Language Requirements: This is a domestic item.

Contents:

  • 7 painted figures
  • 2 two-hex tiles
  • 2 one-hex tiles
  • 2 army cards
  • 1 glyph
  • 1 glyph card

Product Reviews

 
 
 
 
 

Average Rating: 4 in 1 review


 
 
 
 
 
Nice addition to Master Set!
June 12, 2009

These Orcs are the perfect addition to Master Set 1, Blade Orcs have special bonding with Grimnak, they get plus 1 dice on their attack if they're adjacent to him, plus they can control a Champion (either Grimnak or Tornak), your opponent's won't figure out which Chompisaur is attacking them. Besides they get their own turn right after.

The archers are a fair cheap weak squad (pawn level), but they've the ability to control a Beast before taking a turn so you should keep them with Mimring, that way your opponents will think it twice before attacking you.

In general this set adds more combos to some figures of your Master Set 1.

Other Resources for HeroScape: Malliddon's Prophecy: Grut Orcs:

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