Risk: Star Wars
Clone Wars edition
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It is a time of civil war in the galaxy. The Separatist forces, led by the charismatic Count Dooku, have persuaded thousands of planets to rebel against the Republic. The Republic has organized a clone trooper army, led by Jedi generals, to quell the insurrection. Little do the Jedi know that the whole war is being organized by Darth Sidious, a Sith Lord, who is about to step out of the shadows...
Players: 2 - 4
Ages: 10 and up
Est. time to learn: 30+ minutes
Weight: 1,442 grams
Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.
- 1 gameboard
- 4 armies
- 18 Republic ships
- 18 Separatist ships
- 1 Darth Sidious pawn
- 30 Republic faction cards
- 29 Separatist faction cards
- 17 turn reference cards
- 5 six-sided dice
- 5 eight-sided dice
- 9 Separatist tokens
Average Rating: 4 in 1 review
I thought this was a great adaptation of Risk.
The best aspect I think is the two team game play. A problem with classic Risk and other games that are of an "everyone-for-themself" style is that when there is 3 or more players, some unlucky player always seems to get gang attacked; that player doesn't have a fighting chance. So I definitely prefer the two team aspect in Risk: Star Wars which provides more balance.
The cards and the addition of ships that modify the dice rolls of attackers and defenders is a great modification too.
The only downside to this game is an end-game inbalance. Like in the movie, the separatists and Emperor Palpatine get to unleash their trap to kill all the Jedi. That's well and good for a movie, but when this happens in the game, the game-play becomes very imbalanced in favor of the Empire. The Republic doesn't seem to have a chance.
I've only played the game a couple times now, so I could be missing something, but it seems that some rule modification is needed for this one aspect of an otherwise well-balanced and fun game.