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Carcassonne: The River II
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Carcassonne: The River II

English language edition of Carcassonne: Der Fluss II

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Carcassonne: Count, King & Robber

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Ages Players
8+ 2-6

Designer(s): Klaus-Jurgen Wrede

Manufacturer(s): Rio Grande Games, Hans im Gluck

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To play Carcassonne: The River II, you must have:

Carcassonne English language edition with River tiles Funagain Games does not stock this edition of this title, usually because it's out of print.

Carcassonne: Wheel of Fortune (Backordered) English language edition of Carcassonne: Das Schicksalsrad

(20% savings!)

Carcassonne English language edition, no River tiles Funagain Games does not stock this edition of this title, usually because it's out of print.

Carcassonne: 10 Year Special Edition Funagain Games does not stock this edition of this title, usually because it's out of print.

Carcassonne: Dice (Backordered)

(20% savings!)

Carcassonne: Phantom Funagain Games does not stock this edition of this title, usually because it's out of print.

Carcassonne (Backordered) Z-Man Games edition, includes The River expansion


Product Description

There is another river in the Carcassonne region. Like the first river, you can use these 12 tiles to start a Carcassonne game instead of the normal start tile. But, there is more. It can be used with the other river, to make an even longer river to start the game. It has a branch, so you get the effect of two rivers instead of one. Its tiles have some of the features of the larger expansions: Inns & Cathedrals, Traders & Builders, and Princess & Dragon. As always, you need the original Carcassonne to play with it, but you can use bits from the other expansions, too, if you like.

Product Information

Product Reviews


Average Rating: 3.9 in 17 reviews

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by ARichardC
Fence the Farmers In
September 30, 2011

I enjoy this addition because it seems to curtail the power of farmers especially in a two player game. The river breaks up the farmers' territory. Essential no. Fun and useful yes.

by John M.
Minor Expansion For 2 Great Games!
November 02, 2008

Here is another of the multitude of expansions for Carcassonne. This is actually one of the minor expansion sets, in that it merely adds new tiles for Carcassonne, however for Hunters And Gatherers, it adds some very powerful, perhaps even over-powering cards. The Carcassonne tiles aren't anything special, and if you got this before the new "identifying watermarks" that all new Carcassonne expansion tiles get, you'll never be able to find them in your base game. The 5 tiles for Hunters And Gatherers are offered as "bonus" tiles to each player at game set up, in lieu of drawing a normal tile the player can lay this down, each one has a different "super power" offering that player a bonus. It's an inexpensive thing, you won't hurt your budget to get this, but if you don't have both games, it probably isn't worth your while. 1 start for the Carcassonne tiles, and 1 star for Hunters And Gatherers tiles 2 stars altogether woo woo!!!!

Remember you can't play the TILES unless you're playing the game!!!!

Note: this review refers to a different release of this product.
by John M.
Paratroopers In Carcassonne!
November 02, 2008

That is essentially what this expansion does, it adds an element of war to this otherwise benign city building game.

This is one of the minor expansions, I call it minor as it came in a small roughly landscape tile sized box, and only had 12 tiles and the lone Count meeple. Basically what this is, is a starting tile/spine. Normally you start Carcassonne with the start tile, if you don't have the river. If you have The River, and/or The River II you start with that, which is essentially a starting spine. Same concept for this except you are building the "suburbs" which will surround the main city, where the Count hangs out. You play the game as normal, and try to score points. If however you cause another player to score points (and score nothing yourself) you get to put a meeple in the city walls. You can place him on the market, on the castle, on the cathedral, or in town. Meeples on these features can "paratroop" into other features that are about to be scored. You can drop in on a farm (market), castle (castle), cloister (cathedral) or road (town). You may place your meeple in there at anytime, provided you do not place a normal meeple that turn. These meeples can ignore the normal placement rules, meaning I can drop a guy in on your 33 tile "3 point castle" and not have to "sneak in". This is an overwhelmingly powerful expansion, and I can't speak for everyone, but I'm sure if you have this one, you've probably only played it once, ok maybe twice, but certainly not more than thrice. I think that's the literal truth, we used this expansion about 3 times and then abandoned it. The tiles aren't even good enough to use as regular game tiles, so it's truly not worthwhile, then again it's only a few bucks out of your pocket so it won't hurt your budget if you wind up hating it. 1 star for effort 0 stars for usefulness. If the 12 tiles could be doubled up as regular landscape tiles that might be worth something, but the game is cheap so what's it going to hurt?

Oh and don't forget, you can't pass GO if you're not in the game!!!!

Note: this review refers to a different release of this product.

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