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Store:  Family Games
Genre:  Abstract Strategy, Maze
Format:  Board Games


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Ages Players
8+ 2-8

Designer(s): Tom McMurchie

Publisher(s): Calliope Games

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Product Description

Build your own Path without your opponents steering you in the wrong direction—or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path -- your journey begins here.

Product Information


  • 1 game board
  • 1 Dragon tile
  • 8 markers
  • 35 playing tiles
  • rules
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Product Reviews


Average Rating: 3.9 in 5 reviews

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Outstanding filler game
June 02, 2008

This game is universally liked in our group as an end of night or filler game.

It is simple, quick, and new people (even casual party gamers) pick it up instantly. What is more is they usually end up going out and buying it.

Game play is fast paced, and deep enough to keep hardcore gamers engaged and interested.

Materials are nicely made, and it plays as well with 4 as it does with 8 or any number in between.

Quick Fun Diversion
January 08, 2008

Tsuro is a fun "take a break" game. By this I mean it is a good game to play right before or right after a serious board game.

Pros: The two biggest pros of the game are the length of time it takes to play (10 - 15 minutes at most), and the amount of players that can play (up to 8).

Cons: There is not a lot of strategy to the game, especially with 8 people playing. Winning is dependent upon what tiles you draw and what everyone else does.

I really like games with a lot of strategy and low luck factors, but because this game was so short the lack of strategy didn't bother me.

by Roy L.
Solitaire Metro (for Dummies)
November 05, 2007

Tsuro clearly has pretensions of being far more than it is. The components, are not nearly as attractive or well made in person and they appear in photos, and the game plays merely OK with 2, but even then easily bogs down into separate solitaire puzzles of trying to survive as long as possible with the tiles you happen to draw. With more players, that's all it is. This is another one of those games which probably works when you're not paying much attention, or if you play well against a poor player who doesn't get it and doesn't much care; but between well matched thoughtful players, there's not much going on here.

And the Dragon tile? Yes I figured it out, and it has been clarified by members on BoardGameGeek and other sites; but those are some of the most convoluted rules I've ever read!

Metro is a better choice.

Show all 5 reviews >

Other Resources for Tsuro:

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