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Store:  Family Games
Genre:  Maze, Abstract Strategy
Format:  Board Games


List Price: $29.99
Your Price: $23.99
(20% savings!)
(Worth 2,399 Funagain Points!)

This item is In Stock []

Ages Players
8+ 2-8

Designer(s): Tom McMurchie

Manufacturer(s): Calliope Games

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Product Description

Build your own Path without your opponents steering you in the wrong direction—or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path -- your journey begins here.

Product Information

  • Designer(s): Tom McMurchie

  • Manufacturer(s): Calliope Games

  • Artist(s): Shane Small

  • Year: 2005

  • Players: 2 - 8

  • Ages: 8 and up

  • Weight: 780 grams

  • All-Time Sales Rank: #224

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is a domestic item.


  • 1 game board
  • 1 Dragon tile
  • 8 markers
  • 35 playing tiles
  • rules
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Product Reviews


Average Rating: 3.9 in 5 reviews

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Outstanding filler game
June 02, 2008

This game is universally liked in our group as an end of night or filler game.

It is simple, quick, and new people (even casual party gamers) pick it up instantly. What is more is they usually end up going out and buying it.

Game play is fast paced, and deep enough to keep hardcore gamers engaged and interested.

Materials are nicely made, and it plays as well with 4 as it does with 8 or any number in between.

Great Family Game
November 28, 2005
I have always liked pathway games and when I saw this one at the store, I couldn't help but find myself attracted to the beautiful artwork and attention to detail that this wonderful game exhibits. After testing it out with some friends in a boardgames club, I found that the rules were very easy to teach to others (less than 5 minutes) and that the strategy involved constantly changes from one game to the next depending on the personalities of the players.

Tsuro can be played in less than 10 minute rounds, short enough to keep younger player's attention spans from wandering while also being long enough to provide a challenge in thinking and planning ahead.

It is now a favorite among the members in our club and makes for a great family game accomodating up to 8 players at a time!

Zen and the art of tile placement
January 15, 2007

Like most people, I was initially attracted to this game because of the beautiful artwork. This is an elegant game with an aesthetic perfectly matched to its mechanic. The game is simple and straightforward as you pull and place tiles decorated with various curving paths your stone must follow. You simply try to place the tile in a way that your stone will not be led off the board, or perhaps in a way that might lead another player off the board instead. That's it, but as I said, the zen aesthetic of the game provides an atmosphere in which this doesn't come across as boring but contemplative. Although it requires quite a bit of thought, the game is short and easy to learn, so I can see it being played often, especially by people who are not "gamers" and who groan at the thought of having a pile of resource cards or meeples to deal with. This game is mellow, and I see it being perfectly paired with a good wine and a couple of friends you've invited over to catch up with. This game is simple but an attractive diversion for an evening in.

Quick Fun Diversion
January 08, 2008

Tsuro is a fun "take a break" game. By this I mean it is a good game to play right before or right after a serious board game.

Pros: The two biggest pros of the game are the length of time it takes to play (10 - 15 minutes at most), and the amount of players that can play (up to 8).

Cons: There is not a lot of strategy to the game, especially with 8 people playing. Winning is dependent upon what tiles you draw and what everyone else does.

I really like games with a lot of strategy and low luck factors, but because this game was so short the lack of strategy didn't bother me.

by Roy L.
Solitaire Metro (for Dummies)
November 05, 2007

Tsuro clearly has pretensions of being far more than it is. The components, are not nearly as attractive or well made in person and they appear in photos, and the game plays merely OK with 2, but even then easily bogs down into separate solitaire puzzles of trying to survive as long as possible with the tiles you happen to draw. With more players, that's all it is. This is another one of those games which probably works when you're not paying much attention, or if you play well against a poor player who doesn't get it and doesn't much care; but between well matched thoughtful players, there's not much going on here.

And the Dragon tile? Yes I figured it out, and it has been clarified by members on BoardGameGeek and other sites; but those are some of the most convoluted rules I've ever read!

Metro is a better choice.

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