Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
List Price: $29.99
Your Price: $23.99
(Worth 2,399 Funagain Points!)
Notify me if/when this item becomes available:
(you will be asked to log in first)
from 5 customer reviews
Please Login to use shopping lists.
Build your own Path without your opponents steering you in the wrong direction—or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path -- your journey begins here.
Players: 2 - 8
Ages: 8 and up
Weight: 780 grams
All-Time Sales Rank: #227
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is a domestic item.
- 1 game board
- 1 Dragon tile
- 8 markers
- 35 playing tiles
Average Rating: 3.9 in 5 reviews
This game is universally liked in our group as an end of night or filler game.
It is simple, quick, and new people (even casual party gamers) pick it up instantly. What is more is they usually end up going out and buying it.
Game play is fast paced, and deep enough to keep hardcore gamers engaged and interested.
Materials are nicely made, and it plays as well with 4 as it does with 8 or any number in between.
Tsuro can be played in less than 10 minute rounds, short enough to keep younger player's attention spans from wandering while also being long enough to provide a challenge in thinking and planning ahead.
It is now a favorite among the members in our club and makes for a great family game accomodating up to 8 players at a time!
Like most people, I was initially attracted to this game because of the beautiful artwork. This is an elegant game with an aesthetic perfectly matched to its mechanic. The game is simple and straightforward as you pull and place tiles decorated with various curving paths your stone must follow. You simply try to place the tile in a way that your stone will not be led off the board, or perhaps in a way that might lead another player off the board instead. That's it, but as I said, the zen aesthetic of the game provides an atmosphere in which this doesn't come across as boring but contemplative. Although it requires quite a bit of thought, the game is short and easy to learn, so I can see it being played often, especially by people who are not "gamers" and who groan at the thought of having a pile of resource cards or meeples to deal with. This game is mellow, and I see it being perfectly paired with a good wine and a couple of friends you've invited over to catch up with. This game is simple but an attractive diversion for an evening in.
Tsuro is a fun "take a break" game. By this I mean it is a good game to play right before or right after a serious board game.
Pros: The two biggest pros of the game are the length of time it takes to play (10 - 15 minutes at most), and the amount of players that can play (up to 8).
Cons: There is not a lot of strategy to the game, especially with 8 people playing. Winning is dependent upon what tiles you draw and what everyone else does.
I really like games with a lot of strategy and low luck factors, but because this game was so short the lack of strategy didn't bother me.
Tsuro clearly has pretensions of being far more than it is. The components, are not nearly as attractive or well made in person and they appear in photos, and the game plays merely OK with 2, but even then easily bogs down into separate solitaire puzzles of trying to survive as long as possible with the tiles you happen to draw. With more players, that's all it is. This is another one of those games which probably works when you're not paying much attention, or if you play well against a poor player who doesn't get it and doesn't much care; but between well matched thoughtful players, there's not much going on here.
And the Dragon tile? Yes I figured it out, and it has been clarified by members on BoardGameGeek and other sites; but those are some of the most convoluted rules I've ever read!
Metro is a better choice.