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Ages Players
8+ 1

Manufacturer(s): ThinkFun

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Product Description

This highly visual, pattern-matching game is ideal for Sudoku enthusiasts. Using logic and deductive reasoning, players translate positive and negative visual clues by positioning nine uniquely colored and shaped tokens on the game board. Sixty multi-dimensional challenges ranging from beginner to expert will feed the obsession for hours, and a nifty, tuck-away format makes GridWorks ideal for travel.

Product Information

  • Manufacturer(s): ThinkFun

  • Players: 1

  • Ages: 8 and up

  • Weight: 324 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in English. This is a domestic item.

Product Reviews


Average Rating: 5 in 1 review

Take It With You
January 25, 2006
Think Fun, formerly known as Binary Arts, has created a brand new puzzle game. When you first see Grid Works, you'll think you're just looking at a small spiral notebook, until you open it up. Being the puzzles come in a book form, you can easily take it with you anywhere, for a quick challenge. Every page is made of nice and thick shiny stock, which gives them the feel of being laminated.

Inside you'll find 9 magnetic plastic pieces, three "X" shapes, three "O" shapes and three triangle shapes. Each shape is a different color and are the pieces that must be placed, in a certain sequence on a 3x3 board which is provided at the back of the book.

Each of the 60 puzzles comes with clues to help you know where the pieces belong. Now here's where it gets interesting. The clues can be either positive or negative. Positive clues show different segments of the 3x3 board where either a certain color, or shape should be placed. Figuring out which squares the clues refer to, is a large part of the challenge. Negative clues, like positive ones, also show various board segments. In these cases though, the color or shape indicated in the clue doesn't belong.

The puzzles start out easy and become much more difficult as you go along. I think the best puzzle games are the ones where you sometimes come across a puzzle that you'll begin to swear was a miss-print and therefore impossible to solve. I ran across a few of those. After looking at the solution at the back of the book, I found that the problem was with my logic.

Unlike many puzzle games that you solve and then put on a shelf, Grid Works is just as much fun to solve a 2nd or 3rd time around. I've gone though all 60 puzzles twice now and look forward to solving them again. So much thought goes into solving many of the puzzles, that it's impossible to remember what it was you did the first time.

On the bottom of the cover, Think Fun wrote the following. "THE FUN GAME OF LOGICAL DEDUCTION" I couldn't have said it better myself. My only complaint with Grid Works, is that there isn't a Volume 2. I hope there will be.

Arthur Reilly

Other Resources for GridWorks:

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