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Munchkin 4: The Need for Steed
 
 
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Store:  Family Games
Series:  Munchkin card game
Theme:  Fighting, Fantasy, Humorous

Munchkin 4: The Need for Steed


List Price: $19.99
Your Price: $15.99
(20% savings!)
(Worth 1,599 Funagain Points!)

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Product Description

Munchkin 4: The Need for Steed is an expansion for the original Munchkin -- 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend... Oh, wait -- this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites!. Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it!

Feel the need... The Need for Steed!

Product Information

  • Designer(s): Steve Jackson

  • Manufacturer(s): Steve Jackson Games

  • Artist(s): John Kovalic

  • Year: 2006

  • Weight: 187 grams

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.

Game Errata:

<p>Corrected in the 3rd Printing:</p> <P>The first bullet point under Hirelings should read "If your Hireling sacrifices himself to save you, any Items he is carrying are lost."</P> <P>Insert this paragraph after the one that begins "A Hireling is not an item...":<BR /> A Hireling can sacrifice himself for you. If you lose a fight, then instead of rolling to run away, you may discard one Hireling and anything he is carrying. You automatically escape from all monsters in the fight, even if a monster card says escape is impossible. If someone was helping you in the fight, YOU decide whether that person automatically escapes as well, or must roll to escape.</P>

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