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Zoom In Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki
Close Zoomed Image Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki

Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki

Booster Deck #8


List Price: $12.00
Your Price: $9.75
(19% savings!)
(Worth 975 Funagain Points!)

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Ages Players
12+ 2-8

Manufacturer(s): Playroom Entertainment

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To play this game, you must have:
Killer Bunnies and the Quest for the Magic Carrot
Blue Starter Deck plus Yellow Booster Deck (Temporarily Out of Stock)
List: $30.00 $24.00 (20% savings!)
Killer Bunnies and the Quest for the Magic Carrot: Red
Booster Deck #1 (Restocking)
List: $12.00 $9.75 (19% savings!)

Killer Bunnies and the Quest for the Magic Carrot: Violet
Booster Deck #2 (Restocking)
List: $12.00 $9.75 (19% savings!)
Killer Bunnies and the Quest for the Magic Carrot: Orange
Booster Deck #3 (Temporarily Out of Stock)
List: $12.00 $9.75 (19% savings!)

Killer Bunnies and the Quest for the Magic Carrot: Green
Booster Deck #4 (Temporarily Out of Stock)
List: $12.00 $9.75 (19% savings!)
Killer Bunnies and the Quest for the Magic Carrot: Twilight White
Booster Deck #5 (Temporarily Out of Stock)
List: $12.00 $9.75 (19% savings!)

Killer Bunnies and the Quest for the Magic Carrot: Stainless Steel
Booster Deck #6 (Currently Restocking)
List: $12.00 $9.75 (19% savings!)
Killer Bunnies and the Quest for the Magic Carrot: Perfectly Pink
Booster Deck #7 (Currently Restocking)
List: $12.00 $9.75 (19% savings!)

Product Description

The officer rank cards have arrived, starting with ensign and rising all the way to captain! Can you avoid a crippling blow from Mad Bunny Disease or psych-out your opponents with Truth or Hare? Why not seize the Danish with Carpe Scriblita or move a weapon targeting your bunny to an opponent's bunny with the help of the Sky Waitress? Grab one yourself or send a lackey, but don't miss this booster deck named Wacky Khaki!

Zoom In Cover Image: Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki
Close Zoomed Image aKiller Bunnies and the Quest for the Magic Carrot: Wacky Khakib
Cover
Zoom In Photo 1 Image: Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki
Close Zoomed Image aKiller Bunnies and the Quest for the Magic Carrot: Wacky Khakib
Photo 1

Product Information

Contents:

  • 55 cards
  • 1 Highest Officer Rank card
  • 18 colored chips
This game has the following expansions available:
Killer Bunnies and the Quest for the Magic Carrot: Ominous Onyx
Booster Deck #9
List: $24.00 $19.50 (19% savings!)

Product Reviews

 
 
 
 
 

Average Rating: 3.5 in 1 review


 
 
 
 
 
Another good expansion
July 27, 2008

Killer Bunnies: and the Quest of the Magic Carrot is a game that people either seem to love or dislike. Fortunately, I really enjoy the game and have a group of folk (primarily teenagers) who are constantly clamoring to play it. Thus, when I got the first nine expansions, I was happy to play with them but was a little unsure of how to integrate them. So we added one deck and played, then played again, then added another deck and repeated. After dozens of plays and owning all eleven expansions, I now think that I can safely talk about each of the decks, and how they add to the game play. There are a couple of things common to each deck:

  • First of all, if you hate Killer Bunnies, none of the expansions are likely to change your mind. More randomness is added; more powerful cards are included; more of the "silly" theme is promoted - stuff that fans of the game love, but detractors certainly do not.
  • Each expansion comes in a small box that is sturdy and easily holds the cards; but all of which I discarded, as the first seven expansions all fit comfortably in the box.
  • Some expansions are more interesting than others (I would rate them Orange, Pink, Red, Khaki, Onyx, Steel, Purple, White, and Green - in that order), but I really did enjoy them all.
  • Expansions really should be added in order. You might get away with adding a future expansion (such as Twilight White) to your blue and yellow cards, but you'll run into "holes"; and some of the cards simply won't make sense.
  • It's fascinating how the designer had the larger picture in mind, and how they referenced future cards in each of the decks. With all eleven expansions, it feels like a complete game rather than some expansions that are tacked on.

Now for some specific comments on the Wacky Khaki Booster Deck (Playroom Entertainment, 2006 - Jeffrey Neil Bellinger):

  1. Six new bunnies have been added to the game. Five of them are duel-colored bunnies that have red as one of the two colors. This gives them a special ability that normally only the red bunnies have, making them more useful than the normal duel-colored bunny (although of course they are susceptible to color-coded weapons). The sixth bunny is the Lonely Ranger, a blue bunny that moves around the circle, belonging to a new player each round. An interesting character, but more interesting than useful, since I can't imagine playing him unless I really needed a rabbit.

  2. More Kaballa Dollas, more weapons, and more of many original cards are added (or variations - like the wonderfully named dodecadruple lucky clover). The new weapons are dated (more deadly as the month goes by) or 50/50, as players have to guess which of two dice are higher. At this point in the series, there's really not much to expand on here, and I suspect that most of the additions are to keep the card ratios level.

  3. Officers: Expanding on the idea of enlisted bunnies in the Pink expansion, officer rank cards are now included in the game. As soon as a player draws one, they must immediately assign it to one of their bunnies. The bunny with the highest officer rank has the extremely powerful ability to play a card each turn directly from their hand. Not only that, but the player who controls the bunny with the highest enlisted rank, who can normally do the same thing, must get permission from the player to do so. This causes a few things. First of all, the high ranking officer bunny is THE target on the table, especially if there are other ranking officers. Secondly, there is the real possibility for negotiations to occur, between the player with the highest ranking officer and the highest enlisted bunny. Some might consider these bunnies to be too powerful; but since they become targets a la mode, I wouldn't worry too much.

  4. Some other interesting cards in the expansion include:
    • B Flat: Has players balancing their door keys on edge. Silly, but fitting the theme of the game.
    • Better Bunny Booster: Changes any bunny into a "pink" bunny, giving it the special feature of that bunny.
    • Joint Custody: Is placed on a bunny to give it two owners.
    • Mad Bunny Disease: The player who this nasty card is played on loses one carrot per turn until all of his bunnies have been killed. This is one of the few times that I've seen a player destroy their own bunnies.
    • Get Out of Death Free: Allows a player to bring back a bunny who just died. This is one card you want to keep in your hand - one of the best in the game.

    • Tokens: A few cards (such as the Better Bunny Booster mentioned above) change the color of a bunny, so several tokens have been included to indicate bunnies that have changed color. They also have other uses but will see little play.

The Khaki expansion is going to be noted mostly for its officers. Other than that, there aren't a lot of new things in this deck. It's not a bad deck, and I do enjoy the powerful bunnies it introduces to the game. The humor is still intact, and some of the references are hilarious; so it will add more humor. It's worth getting for the Killer Bunny fanatic, although I would suggest several other color expansions (namely Orange and Pink) first.

Tom Vasel
"Real men play board games"
www.thedicetower.com

Other Resources for Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki:

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