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Lead your party to election victory in this new international edition of the political party game Die Macher by Karl-Heinz Schmiel.
Die Macher is a game about 7 sequential regional elections. As a player, you are the leader of a major political party. With certain policies that make up your political platform you will have to decide which regions to focus on as you can't win them all. As each election date approaches, more information is revealed from the polls which show how your party is doing in each region and you must react accordingly. The most important tool for all this is money, but cash is very limited and an election campaign is very expensive. Be careful not to spend all your money on one election as you will not have enough to outbid your opponents on the result of a public opinion poll could be devastating to your campaign!
<b>Board Games with Scott</b> is a "video blog" about many different types of board games. In each episode, Scott Nicholson presents a different game, explains it, and briefly reviews it. It's a great way to discover new games as well as learn more about games you're curious about. Enjoy!<p><b>Note:</b> <i>Board Games with Scott links will <b>open in a new window</b> and are <b>not</b> hosted by Funagain Games, nor is Funagain Games responsible for their content.</i></p>
Jul 12, 2006
Die Macher is a 5 hour heavy strategy game about German Politics. It is, however, one of the classic euro-style games.Watch the video!
Players: 3 - 5
Time: 240 minutes
Weight: 1,652 grams
Customer Favorites Rank: #38
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is an international edition or domestic edition of an imported item.
Average Rating: 5 in 5 reviews
I first played this game (orignal version) way back in 1987, and despite four hours of bewilderment I couldn't wait to play it again, and I still want to play it now. So, if you think the steep learning curve is too much, then try to see it as a long-term investment: Die Macher is a game for life.
I've heard say that parts of the design are 'dated' now. Don't believe a word of it, this is a game where the sum of its parts are just as great as the whole.
I once played Die Macher with Alan Moon, co-designer of New England, and his words were: 'I can't imagine how he (Karl Heinz Schmiele) set about designing it.' Neither can I.
This game is not for the casual or family gamer. It is more complex than the usual, and requires a commitment to learn and to teach the rules. Even with reasonable familiarity, I find that the game takes a solid 4 and 1/2 to 5 hours to play. But it's well worth it. Each game is very different, requiring great flexibiity in strategy, so replay value is high. There are many lengthy reviews of this game on the net that cover the mechanics of this game nicely. The gist of it is that players jockey for votes through seven elections taking place in various German states, all with the goal of winning seats in the national parliament for victory points. The regions are of different sizes, meaning that different regions will have different numbers of seats available to them in the national parliament. During setup, you draw cards to tell you what regions will be having the elections. Having played now several times, I'll simply add this suggestion: when preparing the board for a game, consider first removing the card for the region with the highest number of seats and the one with the lowest. The problem I've had is that, when you get a bunch of medium-sized regions (say, regions with 25 to 35 seats available), and then along comes a region with a whopping 80 votes to it, the game gets skewed. If someone wins the election in the 80-seat region, it's very hard to catch them by winning seats from other, smaller regions. Since there are only 7 regions with elections, you won't have the resources anyway to win all the rest of the elections trying to catch up to the person who took home 80 seats in parliament. Just a thought. A 5-star game all the way for the more serious player.
If one can get through the rules this is a great game. Be patient and read the fine print and you will not be disappointed with this one.
It took me three years to find a group willing to play such an involved political game especially with the five hour time commitment. (more if one has to explain the rules.) After playing it we all thought of new strategies to further our cause and new ways to exploit the other players with Koalitions or the Shadow Cabinet. Other than the two newbies to German games, everyone wanted to play again. I haven't heard from the newbies since then. This leads me to believe it might be too heavy of a game for someone used to light domestic fare.
I also like the appearance of the playing surface when set up. The board is in separate pieces so don't bump the table--it could cause a public opinion change. ;)
There is so much one can do and not enough money or resources to accomplish these goals; it reminds me of any number of German titles in that respect.
I highly recommend this game to groups that enjoy an engaging game and don't mind the lengthy playing time.
Although from Germany, this game is not like the majority of games coming from there. This is a very intense thinking game which does require some time, but probably only 3-4 hours for people who know the rules. This game is a hard one to grasp when being taught because there are so many things going on, but each individual task is very straightforward. The biggest improvement the 2nd edition made was to make it easier to tell who's winning, but it certainly didn't make it crystal ball clear. I won my last game when my 'opponent' moved up two issues that I liked in the last 2 elections which faulted me from 4th to 1st. This is an awesome game where luck is limited and actually learning how to deal with and overcome poor issue draws is one of the keys. This is not a game that can be solved. The variability of which regions are in each game alone will make you take different strategies from game to game. I can't recommend this one highly enough.
I believe this to be better than the original Die Macher, if only because it allows more players in what is surely the best election game ever. This is a real brain-burner: 5 to 6 hours of very intense gaming. If you've got the time, I can think of no other 'long' game, including [page scan/se=0428/sf=category/fi=stockall.asc/ml=20]18xx, that is so rewarding to play.