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Luck of the Draw
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Luck of the Draw

List Price: $19.99
Your Price: $15.95
(20% savings!)
(Worth 1,595 Funagain Points!)

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Product Awards:  
Major FUN
Award Winner, 2006

Ages Play Time Players
10+ 30 minutes 4-8

Designer(s): Precinct 13 Development

Manufacturer(s): Gamewright

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Product Description

Think you're the next Picasso? Can’t draw a stick figure to save your life? No matter the answer, you will have a blast playing this off-the-wall party game where you don't have to be the best artist to win. Pick a card and scramble to scribble a mini masterpiece in 45 seconds. Then, vote on whose drawing best fits one of over 100 creative categories. Will your picture be the squiggliest? The ugliest? The most likely to hang on a refrigerator? Win the most votes and you've got the Luck of the Draw!

Product Awards

Major FUN
Award Winner, 2006

Product Information

  • Designer(s): Precinct 13 Development

  • Manufacturer(s): Gamewright

  • Artist(s): Bill Ledger

  • Year: 2006

  • Players: 4 - 8

  • Time: 30 minutes

  • Ages: 10 and up

  • Weight: 1,320 grams

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.


  • 200 subject cards
  • 100 category cards
  • 1 45-second timer
  • 8 pads of paper
  • 8 pencils
  • 8 voting wheels
  • 8 colored chips
  • 1 die
  • rules
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Product Reviews


Average Rating: 4.5 in 4 reviews

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by Kimberly Swartz
Almost Died Laughing
August 12, 2007

I have now tested this game with several different groups of friends, and several times it's almost killed me! You'd be shocked what a group of 30-somethings might draw for the topic "Humpty Dumpty". Really, I think this is a great deal more fun than other competitive drawing games and gives you MUCH more leeway to be creative and have a good time. A perfect party game.

by Carol Schwendeman
Never Laughed So Hard
April 06, 2007

My family loves this game - even though rated for ages 10 and up, my eight year old has no problem playing (we skip subjects like "DNA"). There really is no artistic skill needed - even plays better when a few of us aren't very good. We've played with as little as four people and modified it to as many as ten - every time has been so much fun and sometimes makes you laugh until you cry!!

by Allyssa Mayhew
A GREAT party game - hard not to like
September 29, 2006

Hysterical - I picked it up with a few other games for my daughter's slumber party. There were 3 groups of girls playing three different games and we needed an extra player for this one. Under strong coercion, we made my son play. He tried to sabotage the game by ignoring the subject cards and drawing the same thing (I think it was the cat's butt) over and over - after winning several rounds in categories like "most dangerous", "best use of white space", and "looks like a mess the cat made" he realized resistance was useless. Several of the girls played long into the night.

We played with a more adult group and it was great fun too. Younger kids can play and have fun as well, but many of the categories (e.g. "don't quit your day job", "best example of minimalism") will probably go over their heads

One note: Luck of The Draw is a messy game, especially with a large number of players as there get to be drawings, chips, voting wheels and other components everywhere. It plays really well though and couldn't be easier to learn.

Love it!

I can't draw - and this game doesn't care!
September 18, 2006

Luck of the Draw (Gamewright Games, 2006 - Precinct 13 Development) had me at the tagline - "A Game for the Artistically Challenged". With pictures of simple stick drawings on the cover, I was encouraged that this might be a game for me, since my artistic skills are bad enough to make Michelangelo weep. Games such as Pictionary have always annoyed me, since they obviously give great credit to those who can draw well. While the rest of us insist that "it IS a dog," while people break down with hilarity upon looking at our pictures.

Luck of the Draw is rather like Apples to Apples mixed with Pictionary, except that you don't have to draw well - and everyone can vote! People will still laugh at pictures but be giving you points at the same time, which certainly assuages my wounded pride! It's a fantastic party game that delights teenagers and adults alike and allows every player to shine (or at least be noticed) at some point in the game.

Each player is given a pad of paper, a pencil, and a voting wheel. A box of subject cards, and one of category cards is placed in the middle of the table, along with a six sided die (marked only "1" through "3") and a forty-five second timer. Several different colored chips are placed in the middle, one for each player in the game (up to eight). The first round then begins.

On each round, one player pulls the top subject card, and another rolls the die. The matching word or phrase (examples include "Martian", "Submarine", "Two Pair", "Benjamin Franklin", "Rainbow", "All Torn up", etc.) is read to the players, and the timer is flipped. Players then must draw the subject on a paper, placing it face down in the middle when finished. When the timer runs out, all players must finish their drawings, and the papers in the middle are shuffled and placed face up - with a colored chip placed randomly on each.

The die is rolled again, and that many category cards are going to be used in the round. Category cards are pulled one at a time and resolved before the next one is checked. They include "Happiest", "Looks Most Like a Mess the Cat Made", "Least Detailed", "Should Have Used an Eraser", "Largest", "Most Disturbing", "Had Way Too Much Time", and more. Using the voting wheels, players simultaneously choose which drawing meets the criteria on the category card and reveal them together. The drawing with the most votes has the category card placed by it. This is continued until all the category cards are resolved, then players reveal which drawing is theirs and take the category cards as prizes. In case of ties (which happens a lot) each involved player gets a face down Subject card (counts as only half a point).

The round ends and another subject card is drawn. The game continues until one player has accumulated a set amount of category cards (four to seven, depending on the number of players), at which point they are declared the winner!

Some comments on the game…

1.) Components: There is a lot packed in the plastic insert in this sturdy box! Eight full sized pencils are included along with several pads of paper that will last for many games - especially when the papers are torn in half. The die and chips are nice, with the chips being small poker style chips (the same as used in Axis and Allies), and both the subject and category cards are of good quality. The wheels make an excellent way to vote, spinning easily, although I imagine that color blind folk might have a hard time determining which color is which. Still, excellent quality is involved in the game, and the horrible drawings all over the box inspire, rather than make one cringe.

2.) Rules: The rules are explainable in two minutes, and people understand the game quickly and easily. They're only printed on both sides of a single page and are written well (although there's really not that much to say!)

3.) Drawing: As the game states, and as I've told you, one needs absolutely no artistic skill whatsoever to play the game. You can scribble a blob every time and still manage to win a round. In fact, if Luck of the Draw has any weakness, it might be that it rewards players who are poor artists (whether deliberately or not) a bit more than it should. And occasionally I'll see people NOT vote for a drawing because they think that it's done by a specific person. This problem is easy to deal with, because players can switch up their drawing styles and try it a different way, to fool the other players. I've seen good artists draw horrible little stick figures in an attempt to hide their skills. Of course, it's hilarious when they do so, and the "Most Artistic" card is drawn.

4.) Category cards and Fun Factor: The category cards are what make the game, and Gamewright did a good job when selecting the ones to be included. Sometimes the category makes players laugh (such as "Best Use of White Space", or "Most Likely to Prompt the Question 'Which side is up?'"), and other times it's the way players interpret a card ("Most Frightening" or "Most Controversial") that's funny. Arguments might ensue after that game, but players can take respite in the fact that while people found their picture scary, they got a point - so who cares! And that's the point of Luck of the Draw, and I'm surprised that no one has picked up on this simple idea before. Players are rewarded when others notice their drawings for better or worse.

And that's about all I have to say on Luck of the Draw - it's simply a fun, funny party game in which players will make fun of one another's illustrations, while awarding them points at the same time. Taking a few good mechanics (voting, timed drawings) and adding in some hilarity with a good mix of category cards, Luck of the Draw will cause Pictionary to NEVER be played in my house again. I can't draw, so give me some points!

Tom Vasel
"Real men play board games"

Other Resources for Luck of the Draw:

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