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Pecking Order
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Pecking Order

English language edition of Auf die Palme

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Product Awards:  
Games Magazine Awards
Family Game Nominee, 2007

Ages Play Time Players
8+ 30-45 minutes 2

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Product Description

A fast-playing game which features subtle depth. Set against a backdrop of lush jungles and ancient stone ruins, mystical birds battle for advantage... for their place in the Pecking Order.

Product Awards

Games Magazine Awards
Family Game Nominee, 2007

Product Information


  • 1 game board
  • 26 tile cards
  • rules
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Product Reviews


Average Rating: 3.3 in 6 reviews

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by Erik Moore
Fun game
February 27, 2008

I think it's hard to come up with a new game that has a good balance of skill and luck--I'd been looking for something that I would enjoy playing with someone else who is not necessarily a game geek.

The game is quite short and you can play it in less than an hour. I don't really think the duration of a game is a pro or a con--I like games that are engrossing but as a working person I don't always have enough time to play games that take several hours.

When we first played the game, we forgot the rule that hidden cards are turned over when someone challenges them and loses. This made the game a little more complicated and might be an alternate way to play.

One thing that helps with this game is that the scoring makes sense. I've encountered a lot of other games recently that are fun to play but that have scoring systems that make determining the winner a bit too complicated.

One possible negative is that part of this game is based on the honor system--it might not be the best to play with someone who tends to cheat. On the other hand, with only 13 cards on either side, it's probably easy to detect cheating.

The art is great, though I agree that the cards are a little thick to shuffle.

by Rick Goodman
Bottom of the Pecking Order
November 17, 2007

I've read several positive reviews of this game. And, I wish I could be generous about the design of this game, but I can't. The best thing I can say about the game is that it's not very expensive.

I won't go into detail, other than to say, there isn't a solid game mechanic here, on which to base the game's design. Too simple. Not fun.

The game has definitive similarities to Knizia's Lost Cities. But, unlike Pecking Order, Lost Cities is a splendid 2 player game. In summary, the world doesn't need a mediocre game, like Pecking Order, when it already has a stellar game like Lost Cities.

In fact, I've played a lot of Richard Garfield's games. And, after playing this game, it occured to me that I don't like any of his designs. Magic the Gathering aside, I'll say this: Be cautious about purchasing a game designed by Richard Garfield.

I hope his future work improves dramatically.

by Roy L.
Great Combination of Bluffing, Tactics and Strategy
January 16, 2007

A quick light but clever game that's an excellent alternative to Knizia's recent lightweight two- player fiascos (Times Square and Great Wall of China). Though marred by poor production (sloppy board art, cards that can't be shuffled, and a theme that makes no sense at all), this game is a lot of fun and just the right level of variety and challenge for players looking for a game for 2 that demands some thinking and presents some tough choices (largely due to luck of the draw). A great balance of bluffing, tactics, and strategy in a game that's so simple that (if you can ignore the pasted-on theme) it's almost minimalist.

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