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third edition

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Ages Play Time Players
10+ 20-60 minutes 2-6

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Product Description

The old dragon Drakon has captured a brave band of adventurers who have sneaked into her lair to steal her gold. But rather than eat them immediately, Drakon has decided to make it a game: Greed shall set one of the adventurers free. She sends the frightened adventurers into her magical, mad, vaulted chambers, and the first one to collect ten gold from Drakon’s maze gets to go free. The rest get to be lunch!

The tiles are a combination of those of the previous edition and the first expansion.

Product Information


  • 1 Drakon Figure
  • 6 Hero Figures
  • 6 Hero Ability Counters
  • 72 Chamber Tiles
  • 6 Player Reference Sheets
  • 28 Coins
  • 1 Rulebook

Product Reviews


Average Rating: 4 in 10 reviews

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by Justin Kendzior
Good Game
November 03, 2006

This game may not appeal to serious gamers at first. But it is a game I have come to enjoy. Game starts out easy enough but quickly turns grim as your friends start to screw you over.

First you all start in one room with no where to go why? Because you must create the dungeon each turn you must place a tile or move and if you go first you will place a tile because you have nowhere to move. As the game progresses you will play and land on tiles both beneficial to you and ones that can hurt you. and you will also place tile to hurt your opponents and you must watch out for drakon the dragon as you and your opponents can move her. The first to collect 10 gold wind the rest become dragon food. This is a good game and is fast paced highly recommended.

Decent but not great
March 26, 2003

This game is kind of fun, but not great. You get a random assortment of tiles with which to work, and the most you can really do is affect other people's positions. The end game comes down to a couple players about to win and a third player determining which of those two win. In fact, this has happened every single time I have played, which is why it gets 2 stars. If you can not win of your own devices, the game has a critical weakness.

The permutations of tiles affecting each other is low and drawn out. You must chose to either place a tile, or move. Thus, you can always see what every other player is about to do, and the only way to have immediate effects is to place a tile for the next player in line to utilize. If you are far from the edge of the board, forget about having any interesting decisions to make for a good 3 or 4 turns.

The game would have been better were you to both place and move, and if the tiles interacted with each other in more interesting cascading ways. This had the potential to be a great game but fell short.

You will have more fun playing Jolly's earlier version Wiz War or else trying out Dungoneer.

Note: this review refers to a different release of this product.
Enjoyable for the family. Quick to learn and play
January 20, 2003

Just finished my 4th game of Drakon. It was quick and easy to learn. I played with my wife and 2 kids and we had a ball. In todays hectic pace of life its hard to find time just to read the rules of a game. It took about 10 minutes to get a game going. If your a fan of Fantasy games at all this is a must buy.

Note: this review refers to a different release of this product.

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