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Ice Pirates of Harbour Grace
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Ice Pirates of Harbour Grace

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Ages Play Time Players
10+ 40 minutes 2-6

Designer(s): Erek Slater, Carl Chudyk

Manufacturer(s): Cambridge Games Factory

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Product Description

Swashbuckling adventure in frozen waters.

Arr, yes! Y'd be after the Pirate Admiar's treasure... Some say 'tis buried on Kelly's Island, but where's that, and where'd ya dig if ya got there? Couldn't tell ya... 'less I was... properly persuaded, if ya get m'drift.

Product Information

  • Designer(s): Erek Slater, Carl Chudyk

  • Manufacturer(s): Cambridge Games Factory

  • Artist(s): Ed Carter

  • Year: 2005

  • Players: 2 - 6

  • Time: 40 minutes

  • Ages: 10 and up

  • Weight: 290 grams

  • Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.


  • 83 cards:
    • 31 Bay cards
    • 6 Port cards
    • 18 Upgrade cards
    • 3 Extra Crew cards
    • 18 Map cards
    • 1 Treasure card
    • 3 Wind Direction cards
    • 6 Ship cards
  • 22 crew chips
  • 6 captain chips
  • 6 ship stands
  • 4 six-sided dice
  • 1 large Wind card
  • instructions

Game Errata:

The cards are actually configured so that the arrows match up best with a slight space between them -- this makes it much easier to flip cards over while exploring without disturbing the rest of the board.

Product Reviews


Average Rating: 1.5 in 1 review

by A Gamer
Drawn Out
November 09, 2006

This game reminds me of those cartoons where the characters participate in some field day where the bad guys cheat on every event and win... until the last event, where the heroes succeed. And, oh, the last event was worth more than the grand total of the points for all other events, making them all a waste of everybody's time!

Most of the game you spend running around trying to collect map pieces and stealing them from other players. Because you're always fighting each other instead of finding the OTHER map pieces, this phase takes forever. Then once the location of the treasure is discovered, you can just steal it from whoever gets it anyway. The end of the game results in a LOT of stealing the treasure back and forth until someone (thank god, FINALLY) escapes. This game dragged on far too long, and the downtime between turns is awful, unless you get attacked by an opponent hoping to steal something.

With a little tweaking of the rules, this could be a great game (just like Zombies!!!), but the rules as they are make for a not-fun game.

Other Resources for Ice Pirates of Harbour Grace:

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