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Treasures & Traps: The Adventure Card Game!
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Store:  Strategy Games, Card Games
Series:  Treasures & Traps
Theme:  Fantasy, Adventure
Format:  Card Games

Treasures & Traps: The Adventure Card Game!

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Ages Play Time Players
10+ 20-60 minutes 2-6

Designer(s): C Aaron Kreader

Publisher(s): Studio 9 Games

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Product Description

Treasures and Traps is the first in a line of adventure card games which simulate the fantasy adventure of the classic roleplaying games.

Product Information

  • Designer(s): C Aaron Kreader

  • Publisher(s): Studio 9 Games

  • Year: 2006

  • Players: 2 - 6

  • Time: 20 - 60 minutes

  • Ages: 10 and up

  • Weight: 170 grams

  • In order to play Treasures & Traps: The Adventure Card Game!, you will have to provide One six-sided die


  • 100 cards:
    • 21 Treasures (7 bronze, 7 silver, 7 gold)
    • 21 Creatures
    • 18 Non-treasure Items
    • 14 Places
    • 9 Traps and Doors
    • 7 Events
    • 6 Surprises
    • 4 Companions
  • rules
This game has the following expansions available:
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Product Reviews


Average Rating: 4.5 in 4 reviews

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Easy to pick up!
October 28, 2007

My gaming group from work, consisting of what I call 'advanced beginners' somehow decided that we still had time to squeeze in our first game of treasures and Traps when it was late, we were tired and most of us would already be in bed!

I'm happy to say that everyone picked up the game easily enough. Instead of doing my usual explanations and examples, I just dealt the cards, used my own turn as an example and off we went!

What makes this work are the simple rules which reminded us of the game Fluxx where you draw a card and play a card. In this case, you can try to play a card by rolling 1d6 compared to the entry number of the card... or you try to defeat/remove any card in play by rolling 1d6 vs the exit number of the card.

The cards also help players to learn the game because most of them follow the same general format. For instance all creatures basically take an item from someone and then go and protect it out in the wild lands. And items that grant you a bonus generally have the thing it gives you a bonus on printed in bold. So it's not too hard to quickly peruse your items in play and see what they apply to.

Conclusion: A great little pickup to keep around anywhere you go for an easy to get into game or to help you lighten things up after a long strategic game.

by Andrews
Origins Award nominee
April 28, 2007

We saw the nominations for 2006 best card game and grabbed a copy. It took us no time to learn the rules and start playing. Good fun stuff. Our kids even like it.

by Andrews
Lunch Punch!
January 22, 2007

We play this at lunch. We can get 2 or 3 games in. This game is so addictive. I like the fact that it's easy to learn, and yet we keep finding new strategies. I love the balance of random and tactics.

Show all 4 reviews >

Other Resources for Treasures & Traps: The Adventure Card Game!:

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