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Hollywood Blockbuster
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Hollywood Blockbuster

English language edition of Traumfabrik

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Dream Factory

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Product Awards:  
International Gamers Awards
Best Strategy Game Nominee, 2001

Ages Play Time Players
10+ 45 minutes 2-5

Designer(s): Reiner Knizia

Publisher(s): Uberplay Entertainment

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Product Description

Do you ever dream of making movies? You have now become a world-famous movie producer who has just acquired the rights to produce three new screenplays. Your goal is to produce the most valuable movies, by hiring the most talented and desirable crew. Produce the most popular movies and win the game!

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2001

Product Information


  • 1 game board
  • 93 production chips
  • 5 studio screens
  • 22 screenplays
  • 50 contracts (+1 extra)
  • 30 film tokens
  • 11 film awards
  • 1 movie camera
  • 1 rules booklet

Product Reviews


Average Rating: 4 in 8 reviews

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Mega Stars! Mega Action! It's another Knizia Box-Office Smash!
February 21, 2005

Receiving an evite for an Oscar Party today, I was immediately shocked that such parties exist, and even more so, that I was actually going. Give me a solid night of gaming over watching Joan Rivers mocking wardrobe anytime.

Figuring out how I can introduce a game into the mix once stuff starts slowing down (like between Best Actor-Best Picture...can you say Best Award for Sound Editing goes to....I looked fondy upon my game of Traumfabrik. I don't get into describing mechanics, rules, etc. Others do that far better than I.

This game is fantastic. It has real stars, real pictures, and it a ton of fun to play. I love bidding games, and this is one of the best. Plus the theme is so dang original, and I think really adds a ton to this game. Production value is excellent. Small downside is that everything is written in German, but a lot of fun trying to see if people can translate their films.

Giving out awards at the end of the round is fun break inbetween things and a good opportunity to let newbies see things develop. I have no problems teaching this one, as people pick it up pretty quick.

Note: this review refers to a different release of this product.
by Dr Jay
Lights, Camera, Action!
November 15, 2003

When one starts playing a Knizia product, you expect quality. Dream Factory or Traumfabrik delivers as a social interaction and just plain fun.

First, it takes a while to sort all the production pieces, including cameras, special effects, stars, agents, and directors. The goal, obviously, is to make movies and as many as possible to pile up star points.

Therefore, bidding is spirited in a game that moves from one large square to another until you reach a party. Everything is bid in contracts called Vertrags. It is fascinating to watch some players (We played a five-player game)bid high to make sure they achieve directors with four or three stars on their chip or production counter. Unfortunately, the high bids mean players have to spread their vertrags (e.g. six vertrags), and other players pick up one of the vertrags to replenish their own dwindling supply of vertrags for bidding. For eight vertrags laid on the board, each player except the bidding player can pick up two vertrags.

That feature means some players can accumulate 15 or more vertrags (started with 10 for five-player game) before actually doing some serious bidding. You are supposed to announce when the movie card is filled, usually with stars, special effects, cameras, and agents as well as guest stars (if appropriate). I announced a movie was finished with no points for Rita Moreno, -1 for Reiner Knizia as well as a director, camera, and special effects. That became known by the group as the porn strategy. I may not have made any points from the point circle counters (0), but the film was made on the 'cheap.' Later, that film received 10 points Oscar award for the best drama. The San Fernando Valley would be proud of being the porn capital of the world.

Certain players figured out early to bid and obtain as large as a star base with their production counters. Soon these players were receiving 12's, 14's, and other large numbers for their films as the best entertainment and adventure films. The oscars were being passed. It is the total number of oscar points at the end that determine the winners.

In disbelief I received a third place finish because of so many films done on the 'cheap.' I particularly like the parties where the player with the largest number of stars chooses one of the five production chips and so on through the entire list of ranked numbers. The game also has a nice finite quality to it, and does take about 45 minutes after the rules are carefully studied.

In one case we realized a misinterpretation of the rules occurred when we totaled our points. You may, for example, stack several production counters on gray star spaces on the film strip. However, you can count the top star for purposes of choosing at the two parties. We misinterpreted adding all the production counters together instead of just taking the top production counter when allocating the best movies and the oscars. We would like to play again, because some of our strategies of bidding high for the most expensive directors may not have been the best. The agency wildcard production chips also created problems, because once an agency is placed on a gray square for a film strip, only agent chips can be placed after that in the particular gray area. One player did say it was a strange game, but he is used to wargames and that different mentality.

In spite of its misinterpretations, the game proved a fine social indulgence. I am ready for my next closeup, Mr. DeMille.

Note: this review refers to a different release of this product.
Lights! Camera! Fun! -- in the Golden Age of Film Studios
June 01, 2003

This Knizia design is another one of his auction/bidding games, set in Hollywood where players build film productions from an all-star cast of directors, actors, and scripts, with music and special effects thrown in. As others have noted in their reviews, the resulting combinations are often hilarious. The theme works rather well here.

The rules are very easy to grasp, and the game plays in under an hour.

The auction phase makes this game different from many of Knizia's more popular auction/bidding titles (e.g. Taj Mahal, Medici, Modern Art, Money, Ra, Amun-Re), because the winner distributes his/her bid (contracts are used instead of cash or points) evenly among the losers. With a finite amount of contracts in the game from the very beginning, this ensures that those who lose a few auctions will eventually hold enough contracts to win one. I really like this method, as it aids strategic planning considerably.

The components are excellent, and capture the theme well. While the film cards are in German (naturally), the English titles are listed in the rules translations. I made up some simple English 'cover' titles in PowerPoint, and mounted them on heavy card stock for those who prefer them.

I highly recommend this game for gamers who like excellent auction games and/or the Hollywood theme.

Note: this review refers to a different release of this product.

Show all 8 reviews >

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