English language edition
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from 3 customer reviews
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The sheriff of Nottingham is in trouble! His time in power is nearing its end, and he hasn't quite managed to get enough cash together to buy another year in office. So he sends his Deputies out to collect taxes and promises to promote the most successful Deputy to the rank of Chief Assistant. Is it any wonder, then, that the Deputies think nothing of occasionally robbing each other?
I love games and will read descriptions and reviews online until my eyes turn red before making a purchase. I enjoy playing all types of games but in the last two years, I have gravitated toward games that are theme based, easy to learn, not lengthy, and and are a mix of luck and strategy. With an 18 year old, 10 year old and a wife all with different tastes in games, this is no easy task. This game fits the bill perfectly! Since Santa visited two weeks ago, we have been playing this game almost every night, grandma included, and we all love it! I'm certain that it will remain on our top five game list for quite some time. Highly recommended!
This was my first introduction to Euro-style games and it blew me away. Why have I been playing Monopoly and the like for so long?
This is a very fun game which is suitable for the whole family. Having said this, I have since played other card game (such as Bohnanza) that I prefer.
The main complaint I have about this game would be the lack of startegical directions this game can take players on. Once you figure out the "best" strategy I find you stick with it every time you play. However, I still find myself draw to the fun interaction the game provides, and I especially enjoy the artwork on the cards. This is still a staple game I play with the family even if it isn't always the first choice.
All of the new gamers we have played this game with have all really enjoyed it, so I would especially recommend this for players new to this style of game. The rules are explained with a practice hand in 5 minutes or less, and my 7 year old has no trouble with the concepts involved in the game.
I believe that Nottingham (Uberplay, 2006 – Uwe Rosenberg) may be the first game about the famous forest that has nothing to do with Robin Hood! Instead, players take the fascinating role of the Sheriff’s deputies, attempting to collect the most taxes. Why on earth this is the theme, I won’t know – but I was certainly drawn in by the fact that the game plays up to seven people. This coupled with the fact that the game mostly consists of cards had me wondering if this could become a major hit with my groups.
Nottingham is a hard game to quantify. It’s enjoyable, has interaction and offers some interesting, yet simple decisions. At the same time, the theme is barely there, and it feels as if the game lasts about fifteen minutes too long. There is a decent amount of luck involved, but the level of tension as players race to be the first to complete goals makes the game worth it. Twenty minutes shorter, and I would call this game great.
Each player takes a pawn and places it in front of themselves, denoting their color for the game. Eighty-four item cards are shuffled, and three are dealt to each player. The rest are placed face down in a draw pile next to a small game board that shows a track that moves throughout Sherwood Forest. The black Sheriff pawn is placed on the first space of that track. A pile of ambush cards are set down near the table as well as several “assignment” cards, which are placed face up in four pairs. One player is chosen to go first, and play passes clockwise around the table.
On a player’s turn, they must draw the top card from the item pile and reveal it to all players. The player then has the choice to either take the card and add it to their hand, or carry out the action on the card. There are seven different types of items, each a different value and associated action.
After a player either takes the card or uses the action, they have the option of trading in cards for victory points. A player may do this two different ways. First, they may trade in three or more cards of the same item, keeping one of them face down on their victory point pile. At this point, another player may play an ambush card they have placed face down, IF the ambush card shows the color of the trading player’s pawn or the good types that are being traded. The ambushing player takes one of the traded cards and gives the ambushed player the gold card in its place. If the cards being traded are now less than three, the trading player must take them back into their hand and end their turn.
A player can also complete an assignment by trading in cards. They can do this by
Whenever a player trades in cards, the sheriff moves one space on the track. The space that the Sheriff moves to shows a number from “2” to “8”. At that point, every player, who has that number of cards in their hand or less, takes one from the top of the item pile. The game then continues until the Sheriff moves all the way around the track (23 spaces), returning to Nottingham, or when the last assignment card is claimed. Players then total the values of all items in their victory point pile and their completed assignment cards. The player with the highest total becomes Chief Assistant (a lofty goal, I know).
Some comments on the game…
I think my summary is the same as my “Fun Factor” paragraph. Nottingham is an oddly themed, small game that covers a lot of people – but not as fun as I’d like, and a little too long. I enjoy playing it, and it’s simple to set up and play; but it only shines a little in a game kingdom with much mightier and more fun games.
“Real men play board games”