Dungeon Twister: Forces of Darkness
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What's left of the Arch-Mage's heart glows with an icy joy. Watching weak adventurers fighting in his crazy labyrinths is still fun, but he needs something new. He has now decided to teleport into the maze poor and innocent creatures unable to comprehend what's happening to them. His well-paid and hard-working Gnomes and Dwarves have built for him some specially designed dungeons for the convenience of his new friends: the Undead, who will be thrown into the darkness until he is satisfied. Mummies, Ghouls, Vampires, Zombies, Undead Dragons, Specters... all of them are masters in the art of terrorizing and devouring humans. But now they have become the Arch-Mage's new toys...
Forces of Darkness is the third expansion for Dungeon Twister. Within, you'll discover 7 new objects and 8 new characters allowing you to create armies of zombies, drink blood from your opponents or hide in shadows. It also contains 8 new rooms. Some of these are covered with darkness squares that you will have to reveal while advancing. To do so, this expansion also provides 30 new corridor tiles to allow you to design your own mazes on the darkness rooms. This is a brand new and original mechanic for Dungeon Twister.
All characters, objects and rooms are fully compatible with Dungeon Twister and its other expansions. By combining boxes, you can design your own scenarios, your own original teams to surprise your opponent, and develop new strategies.
I love expansions, yes I do! And any expansion for Dungeon Twister has me excited; although of all the upcoming expansions, the Forces of Darkness (Asmodee, 2007 – Cristophe Boelinger) was the one that interested me the least, because I wasn’t that keen on having a bunch of undead creatures invade my dungeon. Interestingly enough, this expansion is numbered “4”, while number three hasn’t been released in English yet (this was done because of complexity issues).
However, I have to say that I really enjoy this expansion and will find myself using many of the characters regularly. Some of the new characters are simply tremendous, although they often have a flaw. The new boards add some good features that I actually use (I usually play with the original boards), and the new items add some more variety. Let’s look at the characters first -- the main reason most people pick up the expansion.
If you look at these characters, they seem a bit strong; and they are the slightest bit stronger than normal characters – at least the undead ones. And that is because undead characters have two major weaknesses. One is the Sacred Tomb room, and the other is the Holy Cross item. Any undead character that enters one of the ten spaces of the Sacred Tomb instantly dies and cannot attack characters on those spaces. Non-flying undead characters are also instantly killed, if they are in the same space as a Holy Cross, making it the very best item to use against a team with a lot of undead characters.
Other items include:
New terrain items include tombs (for the Necromancer), the statue (for the sword), a fountain of youth (heals wounded characters), wall sconces (give up torches), the sacred tomb (bad for undead guys), and darkness. Darkness is different, because characters cannot move into it or attack into it (except that Shadow bloke). The only way to ever move into it is to use the Angel of Light, a torch, or a ring of light. There are strips of tiles that are randomly drawn to be placed onto darkness tiles to reveal random assortments of walls, doors, and traps. While I am not tremendously fond of darkness, it does add some interesting features to the game and makes the Shadow somewhat useful.
Of course I’m a Dungeon Twister junkie and love every expansion. But this one adds some really neat characters that I want to use in many of my games. The Mummy and Vampire will often appear on my team, and the Ghoul and Undead Dragon also make frequent appearances. Of course, the Holy Cross is a detriment, so I attempt to keep the undead portion of my team only a small percentage; but that’s good, as it keeps the characters in this set balanced with the others. I ended up liking this set a lot more than I thought I would, and I now find that I’m using all of the elements at one point or another.
“Real men play board games”