Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Your Price: $9.95
(Worth 995 Funagain Points!)
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
Shiver me timbers! There's pirates in them there waters.
John Silver is a tactical card game equally fun for two, three or four players. The object is to collect gold coins, but you also want to get as many apples as possible to the player on your right -- not that you're so generous, but because the apples are passed to the left at the end of the game, giving you the points.
In John Silver, each player chooses a role as one of the four characters, and the cards representing those characters are laid out in a row on the table. Underneath them, there will be three rows, one for each of the card categories: treasure chests, pirates, and pirate ships; cards have to be played in the appropriate row. Each card has a number on it, along with gold coins, apples, or "Black Spots".
You get six cards and play one card each turn into the proper row, underneath your own or another player's character. Once a row is filled with four cards (one for each character), the player whose character card has the highest number card in the filled row gets that card plus the next highest number card, and keeps them for scoring later; the player whose character has the lowest number card beneath it takes that card and the remaining (second-lowest) card for scoring.
Ahoy! Watch out for the "Black Spots"!
Even if you load up on gold coins and get passed lots of apples in the end, you need to avoid taking the Black Spots. These will count against you -- you lose one point for every Black Spot you have at the end of the game. You get one point for each gold coin and, after all apple cards are given to the player on the left, one point for all apples you have.
The strategy is finding the best way to lay down your cards in the rows. But if you miss the boat and don’t get enough booty this time around, fear not -- with a game length of only 30 minutes, you can sail the seas once more and do better next time. Aye, matey, 'tis a game you'll want to play again!