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24/7 The Game
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24/7 The Game

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Product Awards:  

Ages Play Time Players
8+ 20-30 minutes 2-4

Designer(s): Carey Grayson

Publisher(s): Sunriver Games

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Product Description

Want to try 24/7 online? Click here to go to the manufacturer web site (link will open in a new window) where they've posted a great online version of 24/7 with a very challenging AI opponent! Play now!

24/7 the Game is an exciting strategy game that combines elements of luck and skill. Using durable plastic tiles on a full color game board, players take turns laying tiles on a 7×7 grid and score points for adjacent tiles that create runs, sets and sums of 24 or 7.

In 24/7, players score for combinations of tiles in four directions. While the importance of tile placement and strategy is key to winning, the element of luck magnifies as the combinations of tiles take shape in all four directions.

Play a tile and score points or block your opponent from scoring. In 24/7 the Game by playing the right balance between offensive and defensive placement, you’ll keep your opponents on their toes and rack up the points.

24/7 has an ingenious mechanic that constantly changes the landscape of the game board. No matter how many times you play, no two games are ever the same.

24/7 Basics (1.5 MB PDF file)

Product Awards

Product Information

  • Designer(s): Carey Grayson

  • Publisher(s): Sunriver Games

  • Year: 2006

  • Players: 2 - 4

  • Time: 20 - 30 minutes

  • Ages: 8 and up

  • Weight: 1,195 grams

  • Customer Favorites Rank: #148


  • 40 tiles
  • 20 stones
  • 4 tile holders
  • 1 score pad
  • rules (English, German)

Product Reviews


Average Rating: 4.2 in 10 reviews

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by Greg J. Schloesser
Time well spent
October 20, 2010

Designer: Carey Grayson
Publisher: SunRiver Games
Review by: Greg J. Schloesser
2 – 4 Players, 20 – 30 minutes

NOTE: This review was first published in Knucklebones magazine Released by SunRiver Games, 24 / 7 challenges players to play tiles so as to form runs or sets of numbers, or to accumulate totals valuing “7” or “24”. In spite of this rather mundane objective, the tight grid of numbers makes spotting possible scoring opportunities quite challenging and fun.

One would think that with a name like “24 / 7”, this game would somehow be related to time. Well, in a VERY loose way it is, as the rules are steeped in time-related terminology. There are “time out” stones, “double-time” spaces, and points are termed “minutes”. It is a gallant attempt to give a theme to a decidedly abstract game.

The game is played with four sets of thick tiles numbered 1 – 10 and a board depicting a 7x7 grid, upon which the tiles will be played. Three tiles are removed prior to the game, eliminating the possibility of foolproof “tile” counting. Armed with an initial hand of 5 or 6 tiles, players alternate placing one tile at a time onto the board. The objective is to form runs of 3 – 6 consecutive numbers, sets of 3 or 4 numbers, or cause a cumulative total of “7” or “24” points. Points, termed “minutes” in game parlance”, are tracked on a score pad, with victory going to the player achieving the most “time” when no further tiles can be played.

A tile must be played adjacent – horizontally, vertically or diagonally – to any previously placed tile. Scoring is immediate if a player successfully achieves a run, set or total as described above. If a “double time” space is covered, any score is doubled. Bonuses are earned if a player scores both a total of “7” and “24” with the placement of a tile, or if he achieves the sum of “24” by placing the 7th tile in that row. After placing a tile, a replacement is drawn.

An important rule is that no line of tiles can total MORE than 24, so some “dead” spaces will occur. These are marked by “Time Out” stones, which reduce the placement options as the game progresses.

Strategy wise, the game primarily relies on spotting ideal locations to optimize scores. This is more of a matter of being observant as opposed to any real strategic prowess. Sure, there are some strategies to employ, primarily keeping a good range of numbers available for placement, especially low-valued numbers. The overall skill, however, is one of spotting the optimum placements. There is a bit more control when playing with just 2-players, but the game is also fun and challenging with a full contingent of four.

24 / 7 is a fun, family game along the same lines as games such as Sequence or 5ive Straight. There isn’t a huge amount to think about, but there are enough decisions to be made to feel one’s victory is deserved rather than happenstance. Spending time with 24 / 7 is certainly time well spent.

July 09, 2007

24/7 is a fun and simple game published by the really likeable company sun river games. the rules are explained in two minutes, and one game lasts at about 20 minutes - and then you wanna play again, as you want to improve your actions. basically you have to draw numbered tiles (manufactured very well, same as the whole gaming equipment!!) and have to think hard where to put it to complete a combination of numbers or sums to gain a lot of victory points. as there are so many possibilities, no game is like the other and lasting fun is guaranteed. great!!

by Thomas
Absolutely marvellous
May 20, 2007

I'm not sure where to start, to best get across to you just how much we love this game. There are plenty of reviews here that'll tell you how it's played, so I won't bother with that. What I will say however is number scrabble it ain't, unless all a game needs to fall into that category are tiles with numbers on. Better to describe it as a tile laying game and leave it at that. As for the theme, I think that 24/7 refers to how often you're going to want to play this game.

Anway, I thought I'd go through the things we love about this one by one - here goes:

  1. The gameplay: Simple - lay a tile, get some points (hopefully), pick a tile. Easy-peasy, everyone can manage this, making it one accessible game.

  2. The scoring system: Ingenious, with all sorts of options for getting those points, from sums to poker-like runs and sets to marvellous 'gotcha' moments when you pull off one of the special tile combos and win a very satisfying bonus. Yes, there's a lot to remember to begin with, but if (as we did) you're all learning together it means that you can grow into it together, and it gives the game a meaty and well-defined pair of legs, with lots of room for you to grow into, gradually improving and extending your game. Two games are rarely the same - at least, that's what we've found.

  3. The game length: Our first thought on seeing the board was 'wow, really small...', but it's perfectly formed. You've got enough space to enjoy yourself, but not so much that the game drags, and it's all over usually at just the right moment. Our games tend to come in at under 40 mins easily, which means plenty of scope for another go (and this time I'M going to win!).

  4. Portability: We're coffeeshop gamers, and this baby goes into a little bag and is playable on the smallest of tables. Point 3 comes in here too - you won't get thrown out for hogging the tables.

  5. Components: Top quality tiles, lovely wooden racks, stylish board, plenty of score sheets, really nice and super-tactile glass beads - 'nuff said.

  6. Scalability: Have I spelled that correctly? Oh well... terrific with four, awesome with three, fabulous with two, I can't think of many games that scale as well as this one.

  7. The designer: Not normally a consideration, but the lovely and super-generous Carey Grayson just HAS to have a mention in here. We knew we wanted this game when we saw it on the net, but everywhere we went that stocked it had sold out, and we really tried hard - Paris, Barcelona, Salzburg - all stripped of their stock. In desperation I got in touch with Sunriver Games directly, and Mr Grayson went several extra miles to personally help me get hold of a copy, so not only is he a number one game designer but a jolly good bloke too.

Seriously folks, this is an awesome game, that everyone we've played with has loved. Yes, it's got it's luck, but you'll need strategy and tactics too. Yes, there's maths involved, but nothing more complex than adding and counting, and we can all do that, surely? Play it light, play it heavy, play nice or play mean, I guarantee that there's a ton of fun in this game and something for everyone. We can compare it to other games, but at the end of the day it's unfair, because I honestly can't think of anything like this. It's clever, interesting, fun - unique. In fact, I recommend that - if you love your games - you'll buy this beauty right now. If you don't like it, I'll eat my hat.

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