List Price: $50.00
Your Price: $39.95
(Worth 3,995 Funagain Points!)
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Imaginative town planners are needed here to use the many elegant buildings to form imposing squares.
When a new enclosed square is formed by the skillful placement or sliding along of the buildings, the successful architect can place a monument in the center of it. Spatial imagination together with well thought out planning are positive advantages in this game for 2 people.
Weight: 1,550 grams
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is an international edition or domestic edition of an imported item.
- 1 game board with 64 squares
- 2 stands for holding the buildings
- 48 buildings
- 6 light and 6 dark wooden monuments
- 2 cotton bags
Average Rating: 4 in 1 review
In Grid Square, a player takes on the role of architect and is given 24 “buildings” (pieces of wood that look like building silhouettes). The goal of the game is to create the largest “town squares” (areas of enclosed spaces) on the board. Despite the theme, it is essentially an abstract strategy game, and a fun one at that.
The game is played on a wooden board that contains 64 squares. At the start, each player has an identical set of 24 buildings, which they place in a wooden stand. The buildings come in three sizes, covering either one, two or three squares. The first player places a building on the board. In subsequent turns, a player must place a building on the board, then has the option of sliding any building already on the board in a straight line. If a player encloses a group of spaces, he places one of his “monuments” (wooden pawns) in the center to claim it as his own. Once a building becomes part of a claimed area, it may no longer slide on the board. Play continues until someone places six monuments on the board, runs out of buildings or no moves can be made. The player who has claimed the greatest number of spaces wins.
The rules are simple and straightforward, but the game has more levels than may first appear. As a player’s supply of buildings is clearly visible, you can try to create town squares by seeing what pieces your opponent player lacks. For instance, if a player only has one-space buildings left, you can set up a building that needs a three-space building to enclose it. A player must be careful to ration out their different-size buildings. Additionally, the game has an element of chicken to it: Who will place the first piece that allows someone to create a town square? In many ways, this is a game about avoiding certain moves rather than making them.
Selecta Spiel did a great job making the game. Everything is wooden, and the board and holders feel especially sturdy. In many ways, it recalls the kind of production usually seen on games made by Pin. So far, the game is quite fun. Adults seem to like it as much children, which means it should be a solid addition for anyone looking to build up a collection of family-style games. Fans of lighter abstract-strategy games also need to check this out. It's not a brain-burner, but should appeal to people who enjoy such games as Pylos and Cathedral.