Notify me if/when this item becomes available:
(you will be asked to log in first)
from 1 customer review
Please Login to use shopping lists.
The dream of creating a new civilization in ancient Mesopotamia is within reach. Are you ready to lead your population there? In the age of its maximum splendor, this vast and fertile geographical area was the scene of destiny for some populations who had the ambition to settle in the richest and most strategically advantageous territories. Over the course of centuries these populations succeeded in developing all aspects of their civilization wisely. This was the main factor enabling them to found marvelous cities like Ur and to construct gigantic buildings like Ziggurats. Just like Mesopotamia's ancient Kings, each player will have to achieve the highest prestige by precisely choosing the development of Agriculture, Trade, Politics, Culture and finally War, so that thanks to these efforts the long desired construction of five Ziggurats is completed.
If the King is guilty of Greed in building them, or improperly pursues the conquest of Lands, although alike, this could ultimately lead him to defeat. The intrinsic speed of the game, the simplicity of rules, the very alluring artwork, together with the smartness of the innumerable strategies which can be deployed, render Ur a gaming experience which you will play and play and keep playing again for a very, very long time!
A friend picked this up in Europe and I have been bit hard. This game is a cross between the depth of a Martin Wallace game and the fun and playability of an Alan Moon design. Like Acquire or an 18XX railroad design, you think you have a grasp on it. But it keeps surprising you. When do you stop with the agriculture, trade and culture and focus on fighting? The rules are simple for a game of this depth.