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with 6 boards

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Product Awards:  
Major FUN
Award Winner, 2005

Ages Players
8+ 2-4

Designer(s): Stefan Kogl

Manufacturer(s): Spielwerkstatt Murmel, Educational Insights

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    Small parts. Not for children under 3 yrs.

Product Description

Inspired by the architecture of the Inca, Rumis (meaning "stones") sharpens spatial awareness and critical thinking skills as players strategize to outwit their opponents while reconstructing historical Inca monuments of a pyramid, tower, stairs, lodging, corner, and wall.

Each player receives 11 Rumis stones of one color. Players begin constructing the building one stone at a time, strategically placing their stones to prevent opponents from having the most visible colored stones. The player with the most stones visible from above wins!

Product Awards

Major FUN
Award Winner, 2005

Product Information


  • 3 double-sided boards
  • 1 custom turntable
  • 44 Rumis "stones"
  • instructions
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Product Reviews


Average Rating: 5 in 4 reviews

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by A Gamer
If I could only take three games to a desert island...
February 27, 2008

... this would be one of them, and not because I always win. (Actually, I'm pretty terrible at it.) I've always loved (and stunk at) Cathedral but this 3D version is even more addictive. Partially this game is so pleasing because the multiple versions of play allowed by the different boards-- versions where the height restriction is set and versions (like the steps or pyramids) where the height restriction varies across the board. Strategies that work well in one version fail in others... We've played this game with kids from 7 to 11 and with many adults, even non- gamers, and so far everyone has fallen under its spell.

I agree that Rumis works less well as a two-person game unless both players play two colors, though it seems that children can get their minds around the strategy a lot more easily in the simplest two-person version where they have a better chance of predicting what the board will look like they next time they can place a piece.

Very good and simple strategy game
March 04, 2006

The rules are simple to learn and then you are off quickly playing the game. The game has a feel to it similar to Pueblo and Blokus.

You need to effectively place your 3D pieces onto the board with three thoughts in mind. You need to try and block your opponent’s next move, position yourself so you won't get blocked in, and try to get to the maximum height for each row. The strategy is interesting enough to keep you interested even when it is not your turn.

The games playability is maximized with four people playing. The game plays well for both the new game player and the seasoned gamer alike. We typically play this game with me, my wife and my two preteen girls. I have also played this with "the guys" and I found both equally enjoyable. Well paced, simple rules and a great strategic element make this a great game for all!

Note: this review refers to a different release of this product.
As easy or challenging as you make it
July 10, 2005

I won't re-hash the rules which are explained nicely in a previous review.

One thing that confused us though: some of the height restrictions for 2 players didn't play well. The pyramid and stairs seemed too large.

This game can be as easy or challenging as you make it. I played it with my 3-year old daughter who had fun just putting her blocks on the tower. It's fun to use the height limitations to your benefit and try to "block off" your opponents from a section of the board.

This game is a visual treat and has very high replay value. It's a great family game.

Note: this review refers to a different release of this product.
Brain candy!
November 30, 2004

I have nothing but good things to say about this game. From the moment I first opened the box, it has been a real treat!

Each player has a set of 11 blocks that are combinations of two, three, or four cubes joined by their faces. Players take turns placing their blocks onto one of the four provided "floorplans" with some constraints in mind: 1) newly placed blocks must touch at least one other block of your own color; 2) the total height of the structure may not exceed certain limits; 3) one may not create overhangs, or empty spaces in the structure which could not be filled by dropping a block straight down from above; 4) and of course, you can't play outside the floorplan! If you are unable to legally place a block on your turn, you are out. Play proceeds until all players have made all the legal placements they can.

The goal is to have more of your own color visible from above when all available placements have been made. Your score is [number of visible squares] minus [one point for each unplayed block]. The different layouts of the four floorplans make for interesting decisions along the way: which block do I place first? Do I play tall now to guarantee a point, or do I spread out low and try to build height later?

The four playing boards are nicely illustrated. The turntable is well-made and sturdy, and a big help when trying to visualize your next move. The slightly pearlescent plastic blocks look great and stack well.

This is a natural choice for fans of Tetris or Blokus. Those who enjoy abstract strategy in general will also find a lot to like here. The building theme is competitive, but not destructive; thus it's family-friendly.

A quality production and a very enjoyable game. Highly recommended!

Note: this review refers to a different release of this product.

Other Resources for Rumis:

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