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Store:  Family Games
Genre:  Push Your Luck
Format:  Dice Games
Other:  Essen 2006 releases

Claim It!

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Product Awards:  
Games Magazine Awards
Best Family Game Nominee, 2008

Ages Play Time Players
8+ 20-40 minutes 2-5

Designer(s): Kris Gould

Publisher(s): Wattsalpoag

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Product Description

Stake your claim! Get the best patch of land in these gold-filled hills. Roll the dice to claim an area as your own. Steal claims from other players, or double your claim and make an area permanently yours. Keep rolling as long as you want, claiming more land on each roll. But watch out: if you make a bad roll, you lose everything you claimed this turn. Build the biggest system of mines and win it all!

Players will claim spaces on the board by rolling three dice. You may keep rolling and claiming more spaces, or you may stop at any time. When you stop, you replace all the white "Squatter" markers with markers of your own color. If you keep rolling, you risk losing what you gained this turn. If you roll a combination of numbers that you cannot use, you "bust" and all the spaces that you claimed this turn are lost. When the game ends, the player with the largest connected group of spaces wins.

Product Awards

Games Magazine Awards
Best Family Game Nominee, 2008

Product Information


  • 1 game board
  • 3 dice
  • 6 white squatters markers
  • 30 black claim markers
  • 120 player markers in 5 colors
  • 1 rulebook
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Product Reviews


Average Rating: 5 in 2 reviews

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by Ian C
October 09, 2007

Terrific terrific terrific. It's like a hybrid of Can't Stop and Just 4 Fun. Throw dice to determine where your markers go, keep pushing to place more and more in your go, don't push too far though, as you might bust out by throwing a dice combo that means you can't place anything anywhere. Game goes to the person at the end with the largest single area covered on the board.

We absolutely love this. Only gripe is that I think there was a missed opportunity with the theme. The goldrush thing just doesn't quite hang neatly. It's an ongoing battle to claim majority of an area, and it's so colourful. Why not something more memorable, like mad bacteria trying to take over an organism, or slime, or or or... Just something more original and a bit bit bonkers that would let your designers let rip with colours and the board.

It's a small thing tho, the meat's in the gameplay and this meat is goooooooooooooooooooooooooooood.

by Ed
Very addictive!
January 02, 2007

I have been playing this game for over 6 months now and I absolutely love it. I play with my wife and my 11 and 9 year old daughters. The game is very addictive.

My kids in particular are learning a lot about risk, reward, and probability. They are learning when to take a chance and when to claim your territory. I still win most of the time but it is interesting to see how their logic has improved tremendously since we started playing the game. This has made them better players in other board games as well.

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