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Can't Stop
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Can't Stop

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Product Awards:  

Ages Play Time Players
9+ 30-40 minutes 2-4

Designer(s): Sid Sackson

Publisher(s): Eagle & Gryphon Games

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  • WARNING: Choking Hazard - Small Parts

Product Description

The classic push your luck game in its stop-sign format.

Can't Stop! is the name of the game. Once you've started this intense dice game, you just can't stop! You’ll go for the dice again and again only to risk losing it all on a single roll. Sid Sackson's classic "Can't Stop" returns! This game can be expanded to allow up to 9 players with all five colors of extra player cone sets

Product Awards

Games Magazine Awards
Best Family Game Nominee, 2008
Major FUN
Award Winner, 2007
Spiel des Jahres
Nominee, 1982

Product Information

  • Designer(s): Sid Sackson

  • Publisher(s): Eagle & Gryphon Games

  • Year: 2007

  • Players: 2 - 4

  • Time: 30 - 40 minutes

  • Ages: 9 and up

  • Est. time to learn: 5-10 minutes

  • Weight: 900 grams


  • 1 game board
  • 4 dice
  • 4x11 game pieces
  • 3 playing pieces
Can't Stop has the following expansions available:

Can't Stop: White Cones Extra player markers Out of Stock

Can't Stop: Purple Cones Extra player markers Out of Stock

Can't Stop: Pink Cones Extra player markers Out of Stock

Can't Stop: Black Cones extra player markers Out of Stock

Can't Stop: Orange Cones extra player markers Out of Stock

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Product Reviews


Average Rating: 3.9 in 11 reviews

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A classic game that belongs in nearly every game collection
May 31, 2012

The year 2011 saw the release of a brand new edition of the old favourite Can't Stop. It's an evergreen press-your-luck dice-rolling filler from master designer Sid Sackson, and one of the most outstanding games of its type, so if you've never played it before, do yourself a favour and check out why it's been so popular.

In Can't Stop, players roll four standard dice, which they'll divide into two pairs. This entitles them to move their markers up the corresponding tracks numbered 2 through 12 (all the possible results for a pair of D6s) on a stop-signed shaped board. If you get your marker to the top first, you can claim that column, and the first player to claim three columns wins the game. But now here's the catch: on your turn you can keep re-rolling in an effort to move your markers further - but if you roll a combination of dice that doesn't let you make a pair of dice that moves upward at least one of the three markers you're using that turn, you lose everything you've gained that turn. Ah, press-your-luck at it's best!

Can't Stop has a fun and addictive quality about it, and despite the fact that you're pushing luck, it's not pure luck because there's enough decision making to make it interesting. It's also quick enough to prevent the luck from being too frustrating. It's easy to teach and learn, and has attractive components, so it all comes together in a package that makes it the kind of game that is suitable for just about everyone. As far as press-your-luck dice games go, this is a tried and true classic from a master designer, that still has the same appeal today as it did when it was first released 30 years ago, and that matches the best of the press-your-luck dice rolling fillers of the modern era. The new edition is excellent, and I love the stop sign board and the traffic cone shaped runners! Highly recommended!

EndersGame, BGG reviewer

Fun family game!
November 27, 2007

This has been a family favorite game for over 15 years. It is fun for all ages. I started playing this game when I was still considered a kid and was able to comprehend. Very easy and yet very competitive. It is a fun game whether there is 2 or more players.

by J K.
Family Favorite... or Vegas Training Device?
January 21, 2007

Such a good game that incorporates multiple people, nail-biting decisions, and "baby needs a new pair of shoes" old-fashion casino dice rolling. Our family has played this as a rite of passage to test personality traits (too conservative? too liberal?), pass the time, and to just have some sweating-it-out fun, and would recommend highly.

The general concept of rolling combinations of numbers between 2 and 12, and having to stick with the 3 chosen that turn, leads to a good trade-off of "do I stop, or....well, just one more" gut checking that has lent itself to broader life lessons for which we thank Can't Stop's makers enough. They are unlikely to be thanked, however, by those whose addictive personalities (fed by the fever of reachin' up higher each number line) end up transitioning to Craps or other salary-risking table games (note: zero statistics here to back this up and simply meant to underscore the "go for it" nature of the game, lol). Perhaps a better way to sum it up is casino-like thrill without the risk of losing your shorts.

All-age play, typically fast turns (exceptions exist on occasion - you know who you are), and best of all a funky orange, bumpy stop sign that compels you to play feed a 4 star rating. Simplicity, the occasional lengthy turn by the nervous, and a limit on strategy based primarily on dice rolls keeps it out of the 5 star ether. I will note that, like many great abstract games (Pente anyone?) or piece/dice games, one can emulate Can't Stop using simple equipment, paper/pencil, or the like (assuming dice, and lack of trademark infringement), lending it true portability aside from toting the pizza-sized box to and fro and extending its play.

Must stop writing so I Can't Stop playing... go grab a set.

Note: this review refers to a different release of this product.

Show all 11 reviews >

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