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Duck Duck Bruce
English language edition of Kleine Fische
List Price: $10.99
Your Price: $8.95
(Worth 895 Funagain Points!)
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from 4 customer reviews
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Look out ducks, make way for Bruce! In this quacked-up card game, ducks are waddling everywhere -- the circus, the beach, even the moon -- and Bruce is hot on their tails. Gather the most high-scoring ducks by turning over cards one at a time. The more cards you reveal, the more you can collect. But if Bruce shows up, your ducks better take cover before that wily hound ruffles some feathers! Get the highest score and you're one lucky duck.
A flock of ducks waddling through bizarre locations and a rambunctious dog named Bruce. If this sounds like a strange combination for a card game, wait until you give it a try! After just one round, we guarantee you'll be barking (or quacking) for more. Remember to say "Duck!" every time you reveal a duck card and do your best to resist the temptation of turning over more cards. Oh, and Bruce loves to be scratched behind his ears, and on his belly, and well -- just about everywhere else!
- 66 cards
- 1 custom die
- rules of play (English, Spanish)
Average Rating: 4 in 4 reviews
This is not strategic but it is a lot of fun. This a fast game.It is like cant stop.And you sometimes have the opportunity to steal cards from another player. He wont like that but you will.You can play it with kids or with adults.They all want to play it again and again.
This is my favorite game to play with my almost 3 and almost 5 year old daughters. It strikes an excellent balance between fun, challenge, luck and learning.
It's fun, especially if you follow the rules by saying "Duck" when a duck card shows up and shouting "Bruce" when a Bruce card shows up.
It requires decision-making. This is a push-your-luck game that, I think, has many similarities to Circus Flohcati (but Duck Duck Bruce is better for kids).
You flip cards one by one until you decide to keep the cards that you have flipped or flip two of the same "suit" (there 6 cards - 1, 1, 2, 2, 3, 4 - in each of ten "suits") or flip a Bruce card (there are 6 Bruce cards). Flipping two of the same suit means you will lose some of the cards you would have been able to keep. Flipping a Bruce card means you lose all of the cards you would have been able to keep, but you will get a chance to steal a card or cards from another player.
There is some luck. Obviously, if you flip the right cards it helps a lot. However, the luck factor is not huge in this game, especially for a kids game.
Your kids can learn something while they play. At the end of the game, you will score points for one card of each "suit" that you have. So, if you have the 1, 1 and 3 card in one "suit", then you simply score 3 points in that "suit"; you score zero cards if you don't have any cards in a "suit."
My 2 year old daughter can score her own cards by matching up the cards of the same "suits" and selecting the highest number. Then, because there is a picture of the number of ducks on the card, she can also add up all of her points on her own.
Duck Duck Bruce (Gamewright, 2007 – Peter Neugebauer) sounds like the name of a bad Monty Python skit. But it’s really a card game featuring ducks and a dog named Bruce and is a simple game for children that teaches them how to push their luck. Now I’ve already reviewed a game that had similar features – Gopher it! In that review, I mentioned how I considered Gopher it! to be a “gateway” game, a game that helped children learn mechanics that they would use in many games, as they got older.
Duck Duck Bruce is similar, but it has a much higher “fun” element to it, one that will really resonate with children and their parents. The artwork is extremely cute; and while the end scoring is a bit confusing for younger children, the game has a charm that will appeal to many families. I myself found the game play merely passable – I felt a lack of control – but my kids enjoyed it so much that I found myself playing it multiple times, and not having a bad experience!
A deck of sixty-six cards is shuffled and placed on the table. The deck is made up of ten suits, each with six cards (numbered “1”, “1”, “2”, “2”, “3”, and “4”), and six “Bruce” cards. A die (numbered “-1”, “1”, “1”, “2”, “3”, and “3”) is placed near the deck, and the last person to feed a live duck goes first.
On a player’s turn, they take the top card from the deck and place it in front of them, starting a row. After this, they may either end their turn, taking all cards in the row – placing them face down in front of them, or turn over another card and add it to their row. This continues until either the player ends their turn, or
- They reveal a duck card of the same suit as one card already in their row. At that point, the two cards, and all the cards between them are discarded, and the players turn is over.
- They reveal a Bruce card. Everyone shouts Bruce!, and the player loses all face up cards in the row. However, the player gets a consolation prize of sorts by choosing another player and announcing the amount of cards (up to three) that they will steal. They then roll the die. If the number rolled is the same number or higher than the one they stated, they steal that many cards randomly from the player they are going after. Otherwise, they get nothing; and if they roll the “-1”, the opponent may steal one card from them! All cards stolen must be revealed to all players.
As soon as the last card from the draw pile has been revealed, all players turn over the cards that they have collected and sort them by suit, keeping only the highest number of each suit. Players add together their score and mark it on paper. Another round is started in the same way. The game ends after a certain number of rounds, time, or points – the players can decide beforehand. The player with the most points is then declared the winner!
Some comments on the game…
- Components: The deck of cards is wonderfully illustrated. Each
card shows a number of ducks equal to the number strutting down a
path. The paths are a different color, have a different background,
and are easily distinguishable to all. The artwork is funny (the
ducks seem to be smirking jovially at the players), and the Bruce
cards themselves have a picture of a crazed dog hunting down a scared
duck. The cards and die fit inside the small box easily.
- Rules: The game rules are on six small full color pages. I found
that the game was easy to teach to people (notably kids), although the
younger ones had a hard time understanding that they only would get to
keep the highest number of each suit.
- Press Your Luck: The game is mostly about taking chances. Why
take one card? Now if it’s a “4”, you might consider it, but still –
why not take another? Getting two cards of the same suit happens
occasionally, but more often players are zapped by drawing a Bruce
card. I have seen my young daughters start to realize just how far
they could actually push their luck, so the game was useful in that
- Memory: There is also a bit of memory in the game, as players
must remember who has what cards when they get a chance to steal.
Also, if you already have drawn the “4” of a color, then getting the
“1” is pretty much useless, unless you want to pad your cards against
thieves. Certainly you can play the game without attempting to
memorize anything, but kids will pick up on the memory element easier.
- Bruce and the Fun Factor: For an odd reason, it’s fun to shout
Bruce at the top of your lungs. Or maybe that’s just the kids and I,
but it does add a bit of wackiness to an already light game. The
anticipation of drawing the next card is fun, and kids will get a kick
out of watching their overreaching parent draw too many cards and lose
them all. Duck Duck Bruce is a light game that doesn’t really present
anything new, but it does allow kids to make some meaningful decisions
without really stretching their brains much at all.
Duck Duck Bruce is for kids and their parents/teachers/caretakers. It’s a fun game that you’ll enjoy laughing at and playing, and kids will learn about risk taking. The game is full of simple, fun choices – from deciding how many cards to steal to how many cards to draw. You can play it until you’re sick of it – which may happen, but I think you’ll have fun before that point. Comical artwork and a funny theme help elevate this kids game to one that will be requested often. And adults won’t roll their eyes when it is.
“Real men play board games”
The components for this game include a deck of 60 colorful cards, divided into 10 suites, depicting ducks in different surroundings; 6 “Bruce” cards depict a dog chasing a duck; a single six-sided die with the values “3″, “2″, “1″ and “-1″; one instruction booklet.
Duck, Duck, Bruce is at its core a “push your luck” game with a dice rolling mechanic thrown in for good measure. The players are attempting to collect the highest card values they can for the ten suites in the deck. The card values for each suit are two “1″ value cards, two “2″ value cards, one “3″ value card, and one “4″ value card for a total of 6 cards per suit.
On the players turn, a single card is revealed from the playing deck. If it’s a “duck”, the player shouts “DUCK!” and then gets to determine if they want another card or if they want to end their turn. If the player continues, another card is revealed and placed next to the previous card. This is called the “row” (as in “ducks in a row”, get it?). If the player chooses to end their turn, all the cards in the row are collected and placed in front of the player face down.
If the player reveals two cards that are of the same suit in their row, this is called “Double Ducks” and immediately ends the player’s turn. The “Double Ducks” and all the cards between them in the row are discarded. Any cards left over in the row are awarded to the player.
If the player reveals the Bruce card, they shout “BRUCE!” and their turn immediately ends. All the cards that have been revealed in the row are discarded (presumably driven off by Bruce). While this is most certainly the worse possible card to be dealt, it does provide the player the opportunity to interact with other players. Once all the cards played in the row have been discarded, the player chooses one opponent at the table, announces a number 1 – 3, and rolls the die. If the number the player announced is rolled (for example, the players says “2″ and the dice value rolled is “2″) the player takes that many number of cards at random from the opponent’s deck. If the number rolled does not match, nothing occurs. If the value “- 1″ is rolled, the opponent gets to take 1 card at random from the player’s deck.
Once all the cards have been played, the players separate their decks into the 6 different suits. Only the highest values are counted per suit; meaning, if the player had the values “1″, “3″ and “4″ for a single suit, the only card value to be scored is the “4″. If multiple values (for example, two “3″ value cards) are available in the same suit, they are added together. The game can then be ended with the player with the highest score as the winner or all the scores can be recorded on a piece of paper and another game round started. The instruction booklet provides three different scenarios for the game to end, but the choice is ultimately left up to the players to decide.
This is a fun, easy to teach, easy to play game. The cards are colorful and the artwork whimsical. The risk/reward element is the most entertaining part of the game. The players must attempt to remember what cards have already been played, how many Bruce cards have been revealed, and try to determine their overall score versus the other players. This requires a surprisingly lot of cognitive skill to play the game competitively, but is by no means necessary to play the game and have fun.
The dice mechanic in the game is not at all necessarily, but does allow the player to “skunk” another player and perhaps even up the score a bit. Because success or failure is randomly determined, rolling the number you want is pretty exciting, especially when you see the look of disgust on your opponent’s face.
From a Geek Skills perspective, this game does a great job reinforcing Counting & Math, Logical & Critical Decision Making, Memorization & Pattern Matching, and Risk vs. Reward. More emphasis if placed on the risk/reward mechanic than anything else, but the logical and critical decision making and the memorization and pattern matching are essential for the player who wants to really compete at winning the game.
In summary, fun stuff. This game provides a great way to start or end an evening at the family gaming table. For even more Geek points, raise your fist skyward, shaking it with mock rage, and yell “BRRRRRRUUUUUUUUUCCCCCE!” when the Bruce card is revealed. My boys loved that.
Respectfully submitted by Father Geek