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Hit or Miss
List Price: $19.99
Your Price: $15.95
(Worth 1,595 Funagain Points!)
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from 2 customer reviews
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Sharpen your pencils -- and your intuition -- for this quick playing "think-in-sync" party game. Draw a category card and in 45 seconds, list as many related words that come to mind. When the timer runs out, roll the die -- if it lands on HIT, pick a word that you think everyone wrote; if it lands on MISS, pick one that only you wrote. Choose wisely and score big points. The player with the highest score wins. Hit or Miss -- the can't MISS game that will turn your next party into a HIT!
Hit or Miss incorporates many attributes that mark a fun party game: strong player interaction, opportunities to be creative, as well as a good combination of luck and skill. Strategy tip: This game rewards you both for being in tune with what your opponents are thinking as well as for creativity. Try to list an even number of common items as well as unique ones.
Players: 3 - 8
Time: 30 minutes
Ages: 10 and up
Weight: 1,083 grams
Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.
- 252 category cards
- 45 second timer
- 8 Hit or Miss cards
- 8 pads of paper
- 8 pencils
- 1 score pad
- 1 custom die
- rules of play
Average Rating: 3.5 in 2 reviews
I originally bought this game as a gift for my 10 year old niece. We often get together for family game night, and I find when the games reference pop culture from the 70s and 80s that she doesn't understand, she can get really frustrated and quit. When I saw this game, I thought it would be a great solution to that problem and it has been! Its fun for all of the adults, but the concept is easy enough for her to keep up with.
We really enjoy it and have problems stopping once we start! I think we are about to go through the entire deck soon, so we've already started trying to brainstorm new categories.
Bottom line: This is a fun game for any age group, that gives you a chance to be creative, laugh (at and with each other), and have a really great time!
Hit or Miss (Gamewright Games, 2007 – Brian S. Spence and Garrett J. Donner) is a game that immediately reminded me of another popular game, What Were You Thinking?, but adds to that with a bit of reversal thinking. When I read the rules to the game, I wasn’t really expecting much out of it, as I felt that the concept was a bit too simple and perhaps derivative from other games. However, when I introduced it to folks in a party type setting, they demanded that we play it again immediately after the first game ended, as they enjoyed it that much. Hit or Miss suffers from a “gaming” factor, in which one person can deliberately ruin the game while staying within the letter of the law; but if you avoid those folks, you’ll find a fun little party game here – with some pretty good components!
Each player in the game (up to eight total) takes a pad of paper, a pencil, and one HIT/MISS card. A box of 252 category cards is placed on the table, near a die and a 45 second timer. One player is chosen to be the first “Leader” for the first round, and then a number of rounds are played equal to the number of players.
In each round, the “Leader” draws a card and reads the category on the card out loud (“Ice Cream Flavors”, etc.) The timer is started, and players all write down on their sheets as many items as they can think of from that category. When time runs out, everyone stops writing, and the Leader takes the die. Starting with this person, each player rolls the die.
- If they roll a hit, they must circle an item on their list and read it out loud. Each other player places their card on the “hit” side if they have also written that item and on the “miss” side if they haven’t. The player scores one point for each “hit” card; and players with the “hit” cards also score one point. The item is crossed off of everyone’s lists.
- If they roll a miss, they must do the same thing, except that they score one point for each “miss” card; and players with the “hit” cards score three points.
- If they roll a jester, they have the option of trying for a “hit” or a “miss.”
- Components: It’s very likely that Hit or Miss could have easily
been packaged in a much smaller box than the medium-sized one it comes
in, but then they wouldn’t have been able to package in the pads and
full-sized pencils, etc. I prefer to have a complete game in which I
don’t have to hunt down this sort of thing, so I was very pleased with
the game. The cards are non-descript, and I think they could have put
more than one category on a card, but the whole thing works together
fairly well component-wise. The timer is fine, but the chunky, huge
die is excellent quality and will likely never be lost (though it may
dent the table.)
- Rules: The rules are merely a single sheet of paper printed on
both sides and explain quickly how the game works, with a few notes on
how to write lists. The game takes about one minute to explain, and I
have yet to meet anyone who couldn’t figure it out.
- Lists: However, even though the rules take only a minute to
explain, I then kindly but firmly tell players that Hit or Miss is not
to be “gamed”. For example, for ice cream flavors, I could put down
“broccoli and cheese” as a flavor (perhaps having tasted a horrible
concoction once upon my world travels), but that’s a flavor that
likely no one else will ever put down, giving me an advantage if I
happen to roll a “miss”. The game says that in such cases the majority
can vote, and I strongly enforce this rule. Most folks will play the
game “straight”; but there are occasionally people who simply must win
at all costs, and this can ruin the game. Just something to watch out for.
- Hit or Miss: I think the Miss category may be a little easier to
do, but you would be surprised at how many people might think of the
same obscure thing as you. More often than that, however, is the
amount of times you think that EVERYONE will write down the same
thing, and yet no one does. In one category New York _______________;
I wrote down New York Yankees and was flabbergasted when I seemed to
be solo on that one, while another player couldn’t believe that they
were the only one to pen “New York, New York”. This kind of thing
makes the game very fun, as people will laugh and yell at each other
for writing/not writing down different things.
- Categories: The categories are nice and diverse, and most of them
are easy to think of dozens and dozens of things. I do think they
could have included more, but there is enough for at least a score
games before repeating.
- Fun Factor: This is a party game, pure and simple; and it works
well. There is a short time of writing, a lot of time of scoring (and
laughing), and the concept works very well. In fact, even though the
game certainly feels like a derivative of What Were You Thinking, I
think that this may be a better and cleaner version and one that will
appeal to groups of wide ages and other factors.
I enjoyed Hit or Miss, although on a personal level I found the game merely “good”, not great. However, all those I played it with had a terrific time, and it was voted “best game of the night”, even when put up against other, more strategic games. So I think that if you are looking for a fun party game that can handle up to eight people, you won’t go wrong with this one. The concept is simple; and as long as you keep the “win-at-all-costs” people out, you’ll have a tremendous time.
“Real men play board games”