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True Colors
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True Colors

List Price: $23.50
Your Price: $20.95
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(Worth 2,095 Funagain Points!)

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Ages Play Time Players
16+ 15-60 minutes 3-6

Manufacturer(s): Pressman

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Product Description

What do your friends REALLY think of you? Players secretly vote on which player fits the descriptions on the cards. It's the game that mixes up fun and surprises.

Product Information

  • Manufacturer(s): Pressman

  • Players: 3 - 6

  • Time: 15 - 60 minutes

  • Ages: 16 and up

  • Weight: 614 grams

  • Language Requirements: Game components are printed in English.


  • 85 game cards (170 questions)
  • plastic voting box
  • voting cards
  • plastic ID pins
  • score pad
  • instructions
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Product Reviews


Average Rating: 3.5 in 4 reviews

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What do people really think of me?
September 15, 2003

It was with great trepidation that I brought True Colors to our table for the first time. I had heard that the game could cause great dissension and was only for people with thick skin. Certain games have caused massive arguments in our group before, so I was worried that True Colors might be the H-bomb that could destroy a night of gaming

So was I correct? The truth is, True Colors was one of the biggest successes at our game table, and it has since come there many times. Ive found that it doesnt work well in all situations, and I have become annoyed a little when I found out what others think of me but its usually great fun! Let me tell you a little more

First, let me explain how the game plays (There are various editions, Im discussing the 1999 version by Pressman Toy Corporation.)

Each player picks a color and takes a small clothespin of that color, clipping the pin to their clothing so that everyone can identify what color they are. Each player is then given three different cards with symbols (+, 0, and a +/-). They also receive two cards for each other player in the game, with a large color dot on the card denoting that players color. A plastic ballot box is placed in the center of the table, and a deck of question cards is shuffled and placed within reach. The game consists of ten rounds.

In a round, a player draws a question card and reads it. Examples include: Youve got a million to spend for your own private art collection., Who would you choose as your art advisor?, Whos the biggest baby?, and Who has no problem whatsoever striking up a conversation even with strangers?. Everybody then determines what player(s) fit that description the best. If only one player fits the description in their opinion, they put both cards with that players color on it in the voting box. Otherwise, they can pick two players and put one card of each of their colors in the box. Votes are to be kept a secret, and players cannot vote for themselves.

Then, each player predicts how many votes they got by picking one of their symbol cards and placing it face down in front of them. After everyone has placed a card, the cards are flipped, all votes in the ballot box are tallied, and scoring commences. If a player has placed the + card in front of them, and they received a majority of the votes, they receive three points. If they received no votes, and placed the 0 card, they also get three points. If they received at least one vote (but not the most) and placed the +/- card, they receive one point. If they guessed incorrectly, they receive no points. All points are tallied on a score sheet provided with the game. All the players take back the cards they used to vote (secretly if possible) and the next round starts. After ten rounds, whichever player has the most points is the winner!

Some comments on the game

1). Components: The components to the game are quite nice, and all fit very well into the plastic tray that is inside the box. The box is nicely decorated, and fairly durable. The ballot box is of very good quality, and fits together easily, with the cards sliding in and out smoothly. The clothespins are smaller than I would have wanted, but are functional. There still is the occasion where a player strains to see what color another player is (and that, of course, gives away who they are voting for). The voting cards are small, about half the size of a normal playing card. The dark blue background makes the colored dots stand out well, and theres no problem distinguishing between them. (Im not sure about color-blind folk). The eighty-five question cards are double sided, with one side laminated. It doesnt matter when shuffling them, as knowing what the next question is going to be doesnt affect the game that much. A few blank cards are provided, but the 170 questions provided with the game should suffice. Good components for this party game!

2). Rules: The rules are on both sides of a single sheet of paper. They are short and simple, as is the game. There is an example, and after reading them, the game is extremely easy to learn and teach.

3). Irritation: The reason I was leery about the game was the irritation factor. Some people have a bigger problem with it than others, but it is a little annoying when you think that nobody will vote for you on a certain question and almost everybody does! Or you think that at least ONE person (your spouse) will vote for you on a question, and nobody does! When the game asks, Who is, by far, the sorest loser?, the recipient of the most votes is probably not going to be happy. I found myself thinking several times during the game, How can anyone think that about me? So perhaps the game is a real eye-opener, but it isnt always easy to digest others answers about yourself.

4). Ruining the Game: Its also possible for someone to ruin the game by randomly voting or by voting for people in an attempt to try and win. For example, if the question is Who is the most cautious person here? and Bob is a crazy maniac everyone knows it, he knows it, yet I vote for him anyway. He loses three points because he got a vote, even though everyone KNOWS hes NEVER cautious. I am deliberately voting for him, even though its not true just to make him lose points, and Im destroying the game. Two things avoid this. One, the game should always be played with close friends, so that everybody knows everybody else, and dont have to make random choices. Two, everybody must agree verbally and in their hearts that they will vote truthfully to the best of their abilities. (Of course, when you get all the votes for something that you dont like you cant console yourself that maybe some of the votes were random. J )

5). Fun Factor: However, when everybody is playing correctly, and when nobody is getting extremely irritated, the game is a lot of fun! People who have extreme personalities will probably win, as they will usually get none or most of the votes. Guessing how many votes you got is sometimes a chore, but its fun (usually) to see how many people voted for you. Sometimes one person gets all the votes, other times its a close race between two people, and its fun to see who wins. The score isnt really important (as with most party games), and after 10 rounds, we usually are up to play another game as the games arent that long (maybe 30 minutes).

Therefore, I think quite highly of this game. Its already one of the top-played games in our group this year, and I think it will come out again. With a fun theme not duplicated in many other games, and good components, its a great game to bring to the table. Yes, there are certain people Id rather not play the game with because of their attitudes, or a win-at-all-cost philosophy. But Ive found that with most people, this game can be an enjoyable romp. And how come I get the most votes for spending money on board games?

Tom Vasel

Note: this review refers to a different release of this product.
Great fun for good friends
January 24, 2001

My review is based on a previous version, but my understanding is that the basic game remains the same despite some changes in the components.

True Colors is among the best games to play with good friends. The amount of fun you have is based largely on how well you know the other players. A question is asked, such as 'Who is most likely to be seen at an airport watching their plane take off after arriving too late?' Players then secretly cast two votes, either two for one player or split between two players. The players then predict if they will get none, some, or most of the votes. The votes are counted and points are tallied.

A game can go on as long as desired, and as Drew Carey says on 'Whose Line Is It Anyway?,' the points don't really matter. The fun is in seeing how people see themselves as well as each other. All in good fun, this is the perfect party game.

Note: this review refers to a different release of this product.
by Mary
Liked old questions much better
December 10, 2001

I bought the old version of this game quite a few years ago. It was a blast playing with immediate family, extended family, and good friends. Everyone asked where we got it, and to make sure we brought it to the next party, family reunion, etc. My teenagers loved to play the game with their friends, too.

One problem: The game limits the number of players to 6. We got around this several different ways including participants writing names on scraps of paper instead of voting with cards (problem--sometimes handwriting is identifiable!)

Over the years we had lost a couple of the colored 'clothes pins' and a few of the cards, so I was ecstatic to see this game available again. However, when we got it, I was really disappointed with the new questions. They just aren't as good as the old ones.

The old ones were imaginative and clever, often players laughed just reading them. The new ones lack imagination and are too straightforward. I can read every one of them and not even crack a smile.

For example:

Old question: When on the dance floor and tripping the light fantastic, who is more 'trip' and less 'fantastic'?

New question: This person's, well, not the most coordinated man or woman playing. Who is it?

Old question:Who would still be clipping coupons after winning 5 million dollars in the lottery?

New question: Who can't pass up a bargain?

Other Sample Old questions:

The crew of the Federation starship U.S.S Enterprise is at this table. Who is Mr. Spock?

You're entitled to 3 wishes from the Genie in Aladdin's lamp. Who tries to negotiate for 4?

You've all just been arrested. You are each allowed one phone call. Who uses that phone call to order Chinese food?

Sample New questions: (These don't match up at all with the old ones--but there are many this straightforward and boring.) Who is the most conservative? Who is the most mature? Who is the biggest baby? Who is the most creative? (Obviously not the new writers!)

We do like the voting box and cards in the new game, but the clothes pins are teeny-weeny--easily lost and probably difficult to see when you're trying to be nonchalant about voting.

My advice: Find an old game and use its questions--and make your own color tags.

Note: this review refers to a different release of this product.
The True Color is sort of beige...
July 19, 2001

Let me preface this review by saying that we all enjoyed playing True Colors.

Randall Peeks review accurately describes the mechanics of the game. I agree with Randall when he says that the scoring of the game really doesnt matter. An indication of how much we enjoyed this game is that we kept playing through several scoresheets worth of rounds. But this game has some limits that prevent it from being a great party game.

I think a great party game is one that can be played equally by people who know each other or a mixture of people who dont know each other. Thus the game creates a method for these people to interact and to get to know each other better. In True colors, you, in effect, vote based on the personalities of the participants. So its not as much fun for people who dont know the other players (although this game does allow them to get to know them better). Also, because people are unfamiliar with a newcomer, the newcomer usually doesnt receive many votes.

Another problem with the game is that, with the included components (color-coded cards and color coded plastic clothespins to mark the different players) it is limited to a maximum of 6 players. I imagine that most parties, if you want to break out a party game, consist of more than 6 people. We got around this by using multiple decks of cards, assigning people numbers, and then giving everyone a set of cards in a suit. We then used the jacks, queens, and kings to declare how many votes we think we received.

Another weakness of the game is based on its replayability. Once youve played this game with a group of friends, theres really not much fun in playing it again (with the same group).

Now that Ive gotten the drawbacks of the game out of the way, I can reiterate that we did have fun with True Colors. In what other game that youve played can you hear the question 'Who here has had the most boyfriends/girlfriends,' and then have the group argue with the results? The questions are creatively written. For example, instead of a question saying, 'Who do you trust the most?', theres a question that asks, 'If you were going skydiving, who would you want to pack your parachute?'. It is fun and sometimes surprising to find out what your friends think of you (I had no idea that 4 of my friends would want me to pack their parachutes).

There are some party games that my friends want to play over and over again, like [page scan/se=0551/sf=category/fi=stockall.asc/ml=20]Apples to Apples, Wise & Otherwise, Talk Show, and Bamboleo. If you want a game that youll get multiple uses out of, get one of those. If you want a fun game thats good for 2-3 uses, get True Colors.

Note: this review refers to a different release of this product.

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