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Fast paced game where boys can face-off in 4 quick-play games driven by an electronic unit.
Ages: 6 and up
Weight: 603 grams
Average Rating: 4.5 in 1 review
I have fond/not-so-fond memories of the Simon series of games as a child, as we struggled to press the red, blue, yellow, and green buttons in the correct order. In fact, a few years ago there was a ferocious debate on whether or not Simon was considered a game (for the record – I think it IS a game) at www.boardgamegeek.com, and it was removed. Hyper Slide (Hasbro, 2007 – Todd Kurtzer, Hiram Johnson and Sam Unsicker) is a game that will immediately remind folks of Simon but is better, more modern, and works for two people. The game is an electronic device in which players slide disks underneath as fast as they can.
I know that many reading this article will not be as impressed with the technology allowing the device to figure out which disc is moving underneath it, but I was amazed at how well it ran. Hyper Slide has become a smash hit in my house and with my board game club at school, with someone asking me to play it daily. I've played the game over 50 times since I've gotten it, and I still enjoy it – despite the electronic voice and my occasional quick thoughts of hurling it at the wall. It could use a louder volume, but other than that, it's a tremendous, quick-moving dexterity game that should appeal to folks from a variety of ages. It is of high quality and easily portable.
Hyper Slide looks similar to a large phone receiver and is basically a red arch with two buttons at the top and space underneath to slide four discs (red, blue, yellow, and green). Players simply press a button to turn it on (has an auto-turnoff time of two minutes) and then choose one of the three games to play.
- Fast Pass (one or two players): Players start with the discs of the colors that the device tells them to, and then the game begins. Hyper Slide will call out a color, and the player who has that color must slide it underneath. If a player passes the wrong color or delays too long before passing it, the other player receives one point. The first player to three points wins. When playing solitaire, a rubber band is placed underneath the device, and a player simply tries to see how many passes they can do in a row before messing up (I'm stuck at 52 passes).
- Add One (one or two players): Players play the game just as above, but this time Hyper Slide calls out a series of colors, and the players must remember the order – just like the Simon games. Each time, an extra color is added, until one of the players messes up, giving the other player a point. Solitaire once again simply keeps track of how many in a row you can do (I'm pretty bad, maxing out at 17).
- Code Buster (one player only): The player attempts to figure out a code of a certain length (starting at four and increasing). They then have ninety seconds to figure it out, knowing only the first color in the code. They must slide discs under the arch, which will alert them when they make an error. They start over, hopefully fixing the error, and continue until they find the correct sequence (i.e. blue, green, yellow, blue). Players have a maximum of ninety seconds to finish this. (Here I'm currently maxed out at an 11 sequence code, although I'm certain I can go higher.)
Comments on the game...
- Components: The game comes inside a plastic container that you
pretty much have to destroy to get the thing out, so I got rid of mine
and can't see keeping it, even if it survives. Hyperslide is a very
well contained unit, with the three AA batteries fitting in one side,
and the four discs fitting snugly into a compartment on the other
side. The thick black rubber band slides easily into the device, and
the whole thing fits easily onto a shelf; it is easy to carry around,
although it's also quite easy to turn the thing on, which can make for
some interesting moments. The discs are thick plastic cylinders,
which slide easily on any smooth surface, and fit easily under the
arch. The device is excellent at recognizing which disc goes through
– it's almost uncanny how it knows which disc is where – even when
players make mistakes and slide the wrong discs through. The band
works great – shooting back the discs in a one player game with
regularity and a good rebound. The voice is electronic sounding,
which can be annoying, although you forget about it during the game.
My main quibble is that there is only one volume, and in a crowded
room (or even slightly noisy room) it can be difficult to hear the
machine's instructions. When playing in large groups, I have to
instruct the watchers to be as quiet as they can, so that the players
can hear the colors being called out.
- Instructions: The game comes with a fairly detailed rulebook;
although I've put mine away in a drawer, since the rules are mostly
obvious, and only the Code Buster game needs any real explaining.
Most people I tell the rules of the game to in less than twenty
seconds, and then we are up and running.
- Speed: Hyper Slide is all about sliding the discs under quickly.
In the Fast Pass (the best game of the lot), players have a lot of
leeway in the beginning, but the game continually gets faster – with
some music increasing in speed to up the tension. Some folks will
likely not enjoy the speed, but kids and hyper adults will have a
blast. The rules don't mention anything about the speed a player must
shoot the discs under, and this will depend on the players. When
playing with my kids, we are simply trying to shoot the right color
under at the right time. When playing my wife or teenagers, I'm
trying to whip the discs under at different angles and speeds, hoping
that they can't catch it, or they mess up when trying to grab it.
Whether or not you enjoy this nasty, frenzied play depends on your
style. Our favorite place to play is the wooden floor as we spread
out, trying not to leave the opponent any place to slide a disc by us.
This part of the game is the best part – any teenagers absolutely go
nuts over it.
- Memory: If your memory is poor, you can still play the Fast Pass
games, but the other games require players to remember sequences of
red, green, red, red, blue, yellow, etc. It's easy at first; but even
those with good memories will have a harder time, as this memory is
combined with the frantic sliding of the discs. I do find the memory
element fascinating, especially as you are only adding one more
element each turn. What differentiates this from other similar games,
like Simon, is that there can be a two player game involved. So while
you are doing the same sequence each turn, the player who passes the
disc is different, which can be confusing. There have been moments in
the Add One games in which I and my opponent have been left blankly
looking at each other, not sure of which disc is next, but both afraid
to pass one, giving a point to the other player. Great fun!
- Time and Players: My seven year old daughter is highly
competitive with me in the game, and I have teenagers wipe the floor
with me when playing; so age is certainly not a factor. Likely the
young have an advantage with their hand/eye coordination (or Guitar
Hero playing – a game which seems to give off the same vibe as Hyper
Slide), but I've seen all ages having a great time. Hyper Slide also
takes about five minutes to play (perhaps some solitaire games last
longer – if the player is exceptionally good.) This, combined with
the portability, makes Hyper Slide something I've been bringing to all
- Fun Factor: There's a lot of concentration in Hyper Slide; so
some games are silent affairs, as players listen carefully for each
color. But there is a frenzied side to the games, also, and they can
get pretty raucous, translating into fun for many people. If the
volume was louder, this would be an ultimate party game; but even as
it is, it has seen nonstop play, since I received it. It's FUN! FUN!
I wasn't sure if Hyper Slide would be some electronic gizmo with a half-made game included, but the whole package is quite clever! Distribution is wide – being Hasbro and all; so if you have a chance to pick this up, don't write it off as a stupid toy. It's a good quick game that I can play with someone to see who has faster reflexes, while also giving my kids something to play by themselves if necessary. An excellent toy/game, I'm quite pleased to have Hyper Slide in my collection.
"Real men play board games"