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Product Awards:  

Ages Play Time Players
6+ 10-20 minutes 2-4

Designer(s): Mirko Marchesi

Publisher(s): Gigamic, Fundex

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Product Description

The goal is to be the first player to reach the opposite side of the board. Your opponents are putting up fences to block your chances and slow you down! Can you find the shortest route in this game of mazes and madness?

Product Awards

Games Magazine Awards
Game of the Year, 1997
Mensa Best Mind Game Award
Best Mind Game, 1997

Product Information

  • Designer(s): Mirko Marchesi

  • Publisher(s): Gigamic, Fundex

  • Year: 2007

  • Players: 2 - 4

  • Time: 10 - 20 minutes

  • Ages: 6 and up

  • Est. time to learn: Under 5 minutes

  • Weight: 470 grams


  • one board
  • 20 wooden fences
  • 4 wooden pawns
  • rules

Product Reviews


Average Rating: 4.5 in 14 reviews

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Smart quick strategy game
December 28, 2003

This is a quick strategy game which can be taught in a matter of minutes. It plays very well with both 2 and 4 players. I was surprised by how the walls could be used both offensively and defensively expanding the possible moves to be considered. Ive had very minor problems with fence wobbling. This is a great game. I had high hopes for this game after reading some reviews and it came through and then some.

Note: this review refers to a different release of this product.
A great game from kids to adults...
January 19, 2003

I received this game as a Christmas present along with Tikal and Puerto Rico this winter. I had asked for Tikal and Puerto Rico, but Quoridor was a surprise. I took one look at the directions and decided I would play it a couple of times so I could tell my dad I tried it, but after that it would end up in some little kids bedroom. The directions looked too easy and made me feel that the first person to go would always win. You can do one of two things. Move your piece or put down a wall. Too easy. I opened the box and played against my wife. (I went first). She beat me. What!?!? I couldn't believe it. I took it to school where my students (6-10th grade) could play it during lunch. They absolutely love it. We play before school and as much as I hate to admit it, I lose every now and then.

One thing we did to make it a little more difficult was to take one of the other reviewer's idea and expand just a bit. He suggested to paint the top of the wall green and then bottom red. Now whenever you play a wall you have a chance of moving an already played green wall and moving it anywhere else but changing it to red (where it may no longer move). You need to divide the 20 walls into 2 (or four) groups with the markings on the top. We made 10 black and ten white to distinguish. You may only change your own walls. If you change your opponents walls, the game doesn't work right. It essentially changes your game from Quoridor to Ever-changing Labyrinth! I great change once you feel you have mastered it (which you wont't :-) )

It is definitely worth your money, especially as a teacher of middle or high school students who enjoy playing games. It is short and can fit in a recess or lunch period.

It doesn't compare to Tikal or Puerto Rico (completely different types of games) but it is great for a short thinking game.

Note: this review refers to a different release of this product.
I don't get the great reviews
January 11, 2003

Yes its a fun little game, but the strategy seems to be lacking. This is nowhere near chess in depth and I feel somewhat slighted by the price for so little in pieces. All in all I dont find this game to be as great as some make it out to be. Its an ok game that I dont see myself playing too often anymore.

Note: this review refers to a different release of this product.

Show all 14 reviews >

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