Wits & Wagers
First Edition, Second Printing
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from 9 customer reviews
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Are you tired of not knowing all the minutia that others do in trivia games? Then Wits and Wagers is for you – a party game in which you don’t have to know the answers, but simply bet on those who do! In each of the seven rounds a question is read, and players write down their numeric answer. These answers are arranged on an odds table, and then players bet chips on the guess that they think is closest to the actual answer. Those who bid successfully get more chips, and the winner is the one with the most chips at the end of the game. Wits and Wagers is a game that induces hilarity even in large groups and makes an excellent game for parties and events.
There are only 2 differences between this and the first print run:
- This print run has a felt mat instead of a rubber mat.
- The pen caps in this print run stay on the end now.
Board Games with Scott is a "video blog" about many different types of board games. In each episode, Scott Nicholson presents a different game, explains it, and briefly reviews it. It's a great way to discover new games as well as learn more about games you're curious about. Enjoy!
Note: Board Games with Scott links will open in a new window and are not hosted by Funagain Games, nor is Funagain Games responsible for their content.
North Star Games
Players: 3 - 21
Time: 25 minutes
Ages: 10 and up
Weight: 1,267 grams
Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is a domestic item.
- 1 felt betting mat
- 1 sand timer
- 7 dry erase pens
- 7 laminated answer cards
- 14 betting cubes
- 120 poker chips
- 1 rules booklet
- 100 trivia cards
Average Rating: 4.8 in 9 reviews
I was just recently introduced to this game by friends. I immediately went out and purchased my own copy after we played! This game is fast-paced since everybody plays the whole time -- there is no "down-time" as you wait for others to take their turn. It is especially enjoyable since there's no harm in not knowing the answer--you make your best estimate, but if it's totally off-base, no worries! Since you don't lose points for having the wrong answer, there is no stress... and it even makes it a little more hilarious when you can laugh at your answers and your friends' answers that aren't even close. Everybody has a chance to do well in this game -- young or old. It generates lots of laughter and lots of discussion. I can't wait to introduce it to my game night crowd of friends -- it will be a hit!
This game is a blast for any number of players. It plays fast, requires no actual knowledge of trivia, just educated guessing and clever wagering. We are looking forward to the upcoming expansion pack.
Wits & Wagers is a great game for a few people or for a crowd. It's also a game that the whole family can play together, from the young to the old. It's quick to learn and quick to play and a lot of fun. And the smartest one is not always the winner!
We have a group of people that meet every month to play board games. We were able to have 12 people play as 2 person teams. Not everyone is a trivia master, so this game worked well because you don't have to know the answer to score points. Also, the length of the game can be adjusted to your personal preference. This game is very fun if you have a large group, but also plays well with just a few people.
We bought this game last year and are still playing it.
After playing this game at EuroQuest, GameDays, and other GCOM locations/events, I finally got a copy of Wits and Wagers, just in time for the Thanksgiving weekend. I convinced my wife, not even close to being a serious gamer, to play Thanksgiving night with a couple friends and my Dad. It turned into a 10-game marathon, at her request. She loves it.
The next night we had another marathon session with our neighbors (whose family was up from Tennessee), and the following night, when the family of one of my son's football teammates came over for the evening, we ended up playing again. It's a good thing I love the game, too.
As far as everyone who played during that three-day "Wits and Wagers Fest" is concerned, the best thing about the game is that you don't have to know the exact answer. Any guess even remotely close -- and sometimes ridiculously incorrect -- will do just fine.
Dominic -- the game's designer -- has suggested that a very good variant to the game is an alteration to the betting rules, allowing any amount to be bet on any of the seven questions, instead of just on the seventh (final) question.
So, just how many Lego pieces, out of one million, fail to meet the company's quality standards?
This is an easy game to learn. It takes about two minutes to explain. I gotten this game out anytime I have six or more people (even up to 16) over at my place - and we can all play a group game that keeps everyone involved during the entire game. No waiting for your turn. I also come up with Christmas oriented questions for Christmas parties, and it is a huge hit. Customer service for this company is second to none. Highly recommended.
Wits & Wagers impressed my wife and me and her family when we played this for the first time.
The usual problem with trivia games is that whoever has the largest fund of inane information will win. The Trivial Pursuit games cater to various categories, i.e. sports, movies, science, etc. I'm not ashamed to admit that I could care less about sports statistics and record holders. The same is true of most of my gaming friends. That means we can count on not having any right answers in games with those questions. The great thing about Wits & Wagers is that it doesn't matter in this game. The questions cover a multitude of subjects including ones that may be of interest to only a few. But you don't have to know the right answer to win. Players do have to provide an answer but the payoff is being able to pick the right one (or the closest without going over) out of all the answers. And if your answer is outrageously far off then that just adds to the amusement. We had people whose ages ranged from their 20's to 60's. We all enjoyed the questions, some were obscure, others were in the "I think I know this one" category. Part of the fun is learning the right answer and the "fun facts" provided with many of them. The game lasts 7 turns and that seems just right. We had so much fun we played the game a second time. I expect to be playing this one a lot. Its also good that it can accommodate up to 20 people (in teams) if you have a large group.
The mat is excellent quality and the other components are very nice as well.
I've gotten the chance to play this game two years running now at the Origins Gaming Convention, and I can attest that its a lot of fun. The guys who run the company (North Star) present and run the game in what can best be described as a game show format. Teams are formed, smack is talked, lots of fun is had by all. The only reason I don't give a full 5 stars is that it seems like you would need a fairly large group to fully enjoy the experience. If you do have a large enough group (or event), this could well be one of your highlights. I also see GREAT potential for classroom use - write your own questions based on the current lesson plans, split the class into teams, and have at it.