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Store:  Strategy Games
Edition:  Stephensons Rocket
Theme:  Train
Genre:  Rail & Network
Format:  Board Games

Great American Railroad Game

remake of Stephensons Rocket

Funagain Games does not stock this edition of this title [], usually because it's out of print.

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Product Awards:  
International Gamers Awards
Best Strategy Game Nominee, 2000

Ages Play Time Players
12+ 60-90 minutes 2-4

Designer(s): Reiner Knizia

Manufacturer(s): Rio Grande Games

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Product Description

This product has been canceled by Rio Grande Games.

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2000

Product Information

  • Designer(s): Reiner Knizia

  • Manufacturer(s): Rio Grande Games

  • Year: 2008

  • Players: 2 - 4

  • Time: 60 - 90 minutes

  • Ages: 12 and up

  • Weight: 1,200 grams (estimated)

  • Language Requirements: Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.

Product Reviews


Average Rating: 4.4 in 9 reviews

Well Balanced Game
February 05, 2002

An excellent game that is very well designed.

It a combination of British Rails and Acquire.

Easy to play, easy to set-up, and involves no luck.

As the game draws to a conclusion, it seems that everyone still has a chance to win.

The game is also very elegant: as playable tiles are running out, so are available stocks and resources.

There seems to be exactly the proper amount of each item.

This game has become a regular with my gaming group.

Note: this review refers to a different release of this product.
Knizia Meets Casey Jones, ALL ABOARD!
January 12, 2001

This is the type of Game that shows that game designing is an art. The rules are short, there is very little luck, you can play several games in one night and it's fun. I am a fan of several railway games. I must admit I have greeted the sunrise more than once after an all night Rail Baron session and I enjoy the [page scan/se=0428/sf=category/fi=stockall.asc/ml=20]18XX games. (I also think Union Pacific is one of the best games on the market.) This game is different. It isn't as realist as other railroad games. (On the other hand when I play a wargame I don't need to smell napalm.)

Each game has the feel of a close Acquire match. It has suprising depth for a multi-player format. When you give up shares in the veto round to try to get the train heading for another city you better let your head and not your emotions be in control.

Note: this review refers to a different release of this product.
Multiple options + NO luck = a GREAT strategy game!
October 29, 2000

Knizia has given us another great strategy game, and I concur with the earlier reviews posted here. Not unlike his classic Taj Mahal, the player must contemplate numerous modes of scoring points, and select his/her strategy accordingly. Unlike Taj Mahal, there is absolutely no luck of the draw, or roll of the dice to influence play.

Hard-core railroad devotees may be disappointed in Stephenson's Rocket as a railroad simulation along the lines of the [page scan/se=0428/sf=category/fi=stockall.asc/ml=20]18xx series and the 'crayon rails', but make no mistake about it: This is a wonderful strategy game that will get many playings. I highly recommend it.

Note: this review refers to a different release of this product.

Show all 9 reviews >

Other Resources for Great American Railroad Game:

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