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Store:  Family Games
Format:  Dice Games

Exxtra


We currently only have used copies of this item available.

Quantity:

Ages Play Time Players
8+ 30 minutes 3-6

Designer(s): Reiner Knizia

Manufacturer(s): Amigo

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Product Description

This is a classic dice game with a twist. Each player has a pawn and a couple of special dice numbered "1, 2, 3, 4, X, 7" and "1, 2, 3, 5, 6, X" in his own color. A small, cross-shaped board features a 20-space track and a movement table in the center showing six rows marked 0-5. During your turn, you may throw your dice as often as you choose. When you feel that your combination is high enough (let's say a "6" and a "4") you simply place the dice on one of the rows in the center. If your dice are still on the Table when the round is over you move forward the indicated number of spaces (0-5).

Naturally, your dice will only occasionally be allowed to lie on the highest spaces, since any player with a higher dice combination will be happy to remove them from the board. Even if you have the highest possible combination, you mustn't rejoice too soon, as following players could, with a bit of luck, still throw you off the board. This is especially irritating if it happens a few spaces from the finish line!

Rolling different number combinations produces different results. With doubles (snake-eyes, two's or three's) you move your pawn 1-3 spaces right away, giving you a slim chance of winning the game in one round. If you throw two different numbers, the highest number is always read as the first digit. The X counts as a 0 (zero) in your first throw and as a game stopper in the rest. This allows a range of combinations between 00 (two X's) and 76. If you throw any X's (apart from the first throw), your turn ends and you must move your pawn backwards one space for each X. When you are satisfied with your results, the dice are placed on an empty row. If you have the highest count, you may be placed above any other pairs, if any rows are available. Your dice can also be placed below any lower or equal combinations. This removes all dice above it. If you have a lower count than other dice on the Table you have to be placed below these. On your successive turn, you move your pawn in accordance with the row number on which your dice lie.

The advantages of this game to other dice games are to be found in the beautiful components, and in Knizia's distinctive touches. Because you receive a "free" shot in the beginning of each turn, it makes sense not to go for the highest combination but instead be satisfied with a lower score. The next little stroke of genius is the Table. Should you go for the higher movement, with everybody trying to pick you off? Or should you go for a lower but safer movement? A great feature is the zero-movement-row; placed here, you will not move forward but you will also lock everybody else out of the game until your next turn.

Product Information

  • Designer(s): Reiner Knizia

  • Manufacturer(s): Amigo

  • Artist(s): Franz Vohwinkel

  • Year: 1998

  • Players: 3 - 6

  • Time: 30 minutes

  • Ages: 8 and up

  • Weight: 356 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

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