Star Wars PocketModel: Ground Assault
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
The Star Wars PocketModel trading card game combines your favorite space units with all-new ground units in Ground Assault. From the notorious AT-AT to Spider and Tank droids, Ground Assault gives you new firepower to destroy your opponent's objectives. Each Ground Assault Pack features up to eight new PocketModels of both ground units and new space units, and six all-new game cards.
Weight: 55 grams
Language Requirements: This is a domestic item.
Average Rating: 3.5 in 1 review
My sons (ages 10 & 12) and I fell in love with the original incarnation of Star Wars PocketModels back when they first came out, summer 2007. So we eagerly anticipated the release of the first expansion: "Ground Assault." As a quick overview, in the Pocketmodel games (by WizKids), you build little plastic vehicles from the Star Wars universe (a'la the ships in the various "Pirates" games by WizKids).
In play, there are three zones in the game. Each player has a home zone, directly in front of them, and a contested zone in the middle. Using the various strengths (and weaknesses) of each vehicle--clearly delineated on the base of the ship in a way that's visible for both players--as well as collectible cards, one works to desrtoy the objectives in your opponent's home zone while protecting your own objectives (a strange misnomer for your base installations).
"Ground Assault" adds, as the name suggests, ground vehicles to the mix of the game. While they are fun to build and look "cool" when you play with them, they don't really bring anything new to the game. There are a few new symbols on the bases and on the cards, but nothing that really adds a new wrinkle to the game. I had hoped that with the new expansion there would be a new set of rules (alternate rules that might have even radically changed the game, though one could still play the traditional rules if one wanted to), but this is rather like playing Monopoly with a new board.
I should add, as an aside, that while the new ships are even more intricate than the previous spaceships, they are also that much harder to build without breaking the parts. Whereas out of our 100+ spaceships we had to use glue on maybe three models (and one of those was only because it got dropped and stepped on!), we have had to use glue on at least half the models just to get them to stay together at all.
Lest this sound negative, note that I did give the game 3 1/2 stars. We still love the game, but I wish they had put a little more "new" into this new expansion. And, really, I've deducted at least half a star--maybe a whole one--just for the easily breakable pieces.