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multilingual edition

Your Price: $34.99
(Worth 3,499 Funagain Points!)

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here. It may also be available in another edition. Try: Ra

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Product Awards:  

Ages Play Time Players
12+ 45-60 minutes 2-5

Designer(s): Reiner Knizia

Manufacturer(s): Rio Grande Games, Abacus

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    Small parts. Not for children under 3 yrs.

Product Description

Ra is set in ancient Egypt. The players strive for power by collecting tiles that represent various aspects of economic, spiritual, and technological growth. The players acquire the tiles by bidding for them in auctions. The currency for these auctions are tokens given to players by Ra, the sun God. Using these limited tokens, players must decide when to bid and how much to get the tiles they want.

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2000
Deutscher Spiele Preis
2nd place, 1999

Product Information

  • Designer(s): Reiner Knizia

  • Manufacturer(s): Rio Grande Games, Abacus

  • Artist(s): Franz Vohwinkel

  • Year: 2009

  • Players: 2 - 5

  • Time: 45 - 60 minutes

  • Ages: 12 and up

  • Weight: 1,107 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is an international edition or domestic edition of an imported item.


  • 1 game board
  • 180 tiles
  • 48 VP tokens
  • 16 suns
  • 1 Ra figure
  • 1 cloth bag
  • 1 rule booklet (English, German)

Product Reviews


Average Rating: 4.4 in 33 reviews

A Classic Auction Game from Knizia - A Must Buy...
February 17, 2006

Look and Feel

Once you open the box you are struck with how nice the components look. Quad-fold board that opens up to reveal some beautiful artwork that certainly is evocative of the Egyptian theme. This art style extends to every item in the game.

Included is the game board, 16 wooden auction tiles, 180 playing tiles, 1 wooden Ra figure, money "tablets" for keeping score, a black bag for holding the tiles, and the traditional plastic insert. The tiles are nice and thick and should bear up to multiple playings over the years. The wooden auction tiles and Ra icon piece are thick and solid and give a real sense of quality to the product. Kudos to Uberplay for the work put into this game.

Piece of advice: Throw the insert away and then see if you have a bigger drawstring bag for holding the playing tiles. With the insert in place it is hard to get everything to fit back into the box once opened and you just won't need it. Next, the black bag that comes with the game is functional, but probably not quite big enough to hold the tiles and allow you to root around in the bag for your next draw.

As always, for games that call for a bag, I recommend a nice Crown Royal bag if you can find one. If not, then see if you can sew up or obtain a bigger bag for the tiles. Some folks like to set up the tiles face down on the table and not use a bag at all. If that is your preference, go for it.


Game play is relatively straight forward. The only confusion for most folks is how the scoring mechanism works. Basically, it is a set collection game.

Each player is allocated a few numbered auction tiles (depending on players involved 3 or 4: These tiles are numbered somewhere between 2 and 16. Players get some high numbers and some low numbers so it is relatively even) and the number 1 tile is placed on the center of the board. Across the top of the playing board is a number of open Ra spaces. These blanks are ready to accept any red Ra tiles that are pulled out of the bag. On the bottom of the board are 8 open spaces to place the tiles that are pulled out of the bag that are not red Ra tiles.

The game is played in 3 rounds (different Dynasties)

On a players turn, they have a option of one of three choices.

1) Pull a tile from the bag
If it is not a red Ra tile, place it on the collection row. If it is a Red Ra tile, it is placed on the top Ra row and an auction starts immediately for ALL the tiles in the collection row and for the number tile that is on the center of the board (Yes the bidding tile from the last auction is part of the bid.) When the red Ra tiles spaces are all filled up, that Dynasty comes to an end.


2) Play a god tile.
There are 8 yellow god tiles that can be used by a player to exchange one to one for any tiles on the collection board that they want in their set.


3) Call Ra and start an auction.
When someone calls Ra! an auction starts immediately. Starting with the player to the left of the caller, each player may suggest a single bid or pass. If they bid, they move their bidding tile so it touches the board to show what they are bidding. The next player can bid higher, or pass. Last player to bid is the player that called Ra. When all have had the chance to bid once, the high bidder gets ALL of the tiles on the collection track AND the bid number in the center. They tile that won the bid is placed in the center of the board and becomes part of the next auction. The bid tile you took in the auction is turned face down on your board and can not be used again until the next dynasty rolls around. So you see, you have to be very careful how and what you bid. It is light enough to not be brain burning, but you have to watch all the players and what they are acquiring.

As you can see there is a definite time crunch applied as the game goes on. You only have the opportunity to get tiles you want (or want to keep out of your opponents hands)until the Dynasty ends. Once it does, you score for that Dynasty and many of the tiles are returned to the box and you start again. Some of the tiles (like Pharaohs and Monuments) remain on your game board and add up through out the game to be scored at the end of each Dynasty or at the end of the game.

That is a very simplistic overview, but I hope it gives you enough of the flavor to see how the game would progress. You are constantly on the look out for tiles that help you with a maximum score while trying to keep other tiles away from your opponents.

The beauty of this design is that the tiles that are up for auction are worth more of less to different folks, so you really have to stay on your toes.

Who Would Like this Game?

At my board gaming group we have a nice cross section of heavy gamers, Medium weight Euro gamers, and some relative new comers to the genre. Although this is not everyone's favorite. It is a game that gets a lot of play across all types of players. And since the playing time is relatively short, I expect this one to hit the tables quite often. Even my wife who does not care for auction games at all, likes Ra and asks for it on occasion. So it really a game that once explained will appeal to a number of different types of folks.

Parting Thoughts

This game is just fun! Everyone is involved on every turn so the down time is minimum. It is easy enough that even the younger ones in the family can play, yet deep enough that hard core gamers will not be bored while playing. It plays quickly enough that if you play one practice game to teach the game, there will be plenty of time for a couple more games that evening.

Final Rating: Solid "A" (Two thumbs up)

Even if you have other "auction" games in your collection, you might want to make room for Ra if you have even a passing interest in this type of game.

As you can tell, I really like this one and if I am not mistaken, you will too.

Note: this review refers to a different release of this product.
A typical Knizia game (which isn't bad at all)
September 11, 2003

Too many things to do - too little time to do them - sounds familiar?

A feature of many games by Knizia is that it is hard to decide on a long-term strategy and follow that throughout the game - you constantly have to re-evaluate your options every round - how the possible courses of action would effect you and the other players.

Games of this type are not for everyone - which is why I normally would only have given this game 4 out of 5. Hoever - I love the Egyptian theme - I have always been interested in ancient Egypt, and that earns the game its 5th star as far as I am concerned.

Note: this review refers to a different release of this product.
Ra - it grows (and grows and grows) on you...
October 31, 2002

The first few times I played Ra I came away with an 'Eh' sorta feeling. There's so many ways to score, the strategy wasn't clear, and the theme seemed pasted on.

But I remained intrigued, both by the game and by the praise it's received. So I played it a few more times and I must say I'm incredibly glad I did. It's grown into one of my all time favorite games.

In my opinion this is a true classic, easy to teach (if not incredibly easy to grasp at first), lots of tension ('No Whammy!'), and a good mix of luck and skill. It plays well with 3-5 (one of the few games that really shines with 3) and it can be played almost as a filler (we call it 'Speed Ra') as well as a full meal of a game.

Although I've always struggled fitting the theme to the game the production quality and especially the artwork is excellent.

Of Knizia's bidding games (and I love them all) this ranks near the top, mostly because of the versatility I mentioned earlier.

Note: this review refers to a different release of this product.

Show all 33 reviews >

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