What's Yours Like?
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Be clever, be witty, or be outrageous when describing your swimsuit, neighbor, closet, hair, or whatever Guess Word is picked. But, best of all, be creative so you don't reveal the word to the player in the Hot Seat. Get ready for some side-splitting laughs as players answer What's Yours Like?
Published by: Patch
Number of Players: 4 or more
Time: 45 minutes
Review by: Greg J. Schloesser
NOTE: This review was first published in Knucklebones magazine
Have you ever played the old party game “Twenty Questions”, which was later revised in the form of both radio and television programs? If so, you will be somewhat familiar with “What’s Yours Like?”, a fun party game from Patch Products.
In Twenty Questions, a group of people pepper one player with questions in order to identify an object only he knows. What’s Yours Like? reverses the roles, as one player attempts to identify a specific object by listening to his fellow players describe that object as it relates to them. The challenge is to correctly identify the object with as few clues as possible. The result not only forces players to be creative in their descriptions, but also forces the player on the “Hot Seat” to piece together the clues in order to deduce the identity of the object.
Each turn, a different player assumes the “Hot Seat” and is given a Clue board. One at a time, every other player secretly looks at the word listed on a card, and then provides a description of the object in terms of what theirs is like. For example, if the object is “Christmas Tree”, some descriptions might include:
“Mine is tall.”
“Mine is prickly.”
“Mine is fake.”
“Mine is wide.”
“Mine needs water.”
The idea is to provide a truthful description of your object, but to make it fairly ambiguous so that the player on the hot seat doesn’t correctly guess the item too quickly. The hot seat player records each clue on the board, and may venture one guess for each clue given. Points are scored equal to the number of clues given, with the objective being to discern the identity of the item with the fewest clues.
Adding variety to the game are the challenge cards, which allows the hot seat player to challenge a player of his choice – usually the current leader. Both players are then in the hot seat, and the first player to correctly guess the word subtracts two points from his current score.
It is suggested that three rounds per player be played, but this is easily adapted to fit the group’s preference and time constraints. The rules do suggest applying a time limit to the clue and answer segments, and I heartily endorse this suggestion. Otherwise, the game can grind to halt as players contemplate their answers and guesses. A sand or electronic timer would be quite useful for this purpose.
Aside from the humor provided by the clues given, the game does require players to link together the clues in order to correctly identify the object. Thus, the game transcends pure luck, requiring some deductive skills. This is refreshing, as far too many “party” style games rely on little more than luck and humor for their impact. While that can be occasionally humorous, I tend to seek more from the games I play – even party games. What’s Yours Like? succeeds on both levels, providing situational humor and laughter, while at the same time rewarding the players who are best able to identify the word using the clues given. That’s a “win-win” combination!