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When cameleers meet at the campfire after a long and straining journey, they tell each other stories about cities in the middle of the desert, hidden oases, and flying carpets. A versed cameleer will of course not reveal the lay of the land, but if you can "read" the desert, you will find it. And with the help of a powerful Jinn, you may rearrange the land to your own benefit -- or the disadvantage of someone else.
Players move their caravans through the desert in search of these marvelous locations, not telling the others what they discovered. But if you make use of a location, you will reveal some information about it. For instance, if you trade in a desert city, the other players will roughly know where it is. The object of the game is to find three artifacts, or to buy them with the gold you earned. Will you still remember the cities, oases, caravanserais and artifacts you (or others) found when you staff your next caravan?
Description written by W. Eric Martin and used with permission of BoardgameNews.com