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Daedalus is an abstract strategy game that is more move-and-roll than roll-and-move. Players lay tiles to form a labyrinth of streets and intersections. Each tile has one of four colors (blue, green, red, yellow) on each corner, and whenever a player completes a circle, he can take a number of actions equal to the number of quadrants in the circle of his color. The actions are:
- Place a die on an empty intersection with your color face-up.
- Move a die to a neighboring empty intersection.
- Attach another player's die if it's within range.
The game ends when all the tiles have been played, or one player has captured all of the dice. In either case, the player with the most dice wins.
Description written by W. Eric Martin and used with permission of BoardgameNews.com