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Wind & Wetter
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In Wind & Wetter, each player pursues only one thought: Go home as quickly as possible. If only the weather would stop making entire landscapes impassable. Between hard rain, storms and fog, one can hardly recognize the way. Suddenly the weather shifts: the sun burns down, a forest stands in flames. Now one can only hope for a thunderstorm. Yet to your good fortune, everyone has a direct line to the weather witches and can determine every now and then which way the wind blows.
Every player must try to bring his nine game figures from the opposite side of the gameboard onto his own half, ideally into his own villages (which brings more points). The weather on the plain, in the forest, in the mountain, and over the lake is unpredictable, but every player has a weather marker with which to influence the weather -- both to his favor and to the disadvantage of his opponents. The weather markers are placed on the landscape and influence how passable the terrain is. For example, fire makes the forest impassable, ice makes the lake suddenly accessible, and fog holds figures in the mountains. Some weather markers affect the power of others, such as the sun which chases off the fog.
Yet there are even more unpredictable factors that influence the weather. With the movement of the weather witch, weather markers can be removed. Multiple times during the game, the wind direction will change with a die roll, which will shift the weather and weather markers around a field, so you might suddenly find yourself stuck in the rain or back at the starting point. Game figures in your own village and half of the board score positive points; all others score negative. The player with the most points wins.
Description written by W. Eric Martin and used with permission of BoardgameNews.com