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Store:  Family Games, Card Games
Edition:  Honor of the Samurai
Theme:  Oriental
Format:  Card Games

Ehre der Samurai

original German edition of Honor of the Samurai

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Ages Play Time Players
12+ 60 minutes 3-6

Designer(s): Scott Kimball

Publisher(s): Amigo

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Product Description

Become a samurai warrior, surrounded by the intrigue, honor and treachery of the Sengoku period (1467-1568). Each samurai seeks to gain honor by serving a feudal warlord, his daimyo. Should he follow the honorable paths to loyalty and swordsmanship, or the dishonorable but powerful way of treacherous ninjas and gunpowder weapons? Each game is a unique test of strategy. The player with the most honor points wins.

Product Information


  • 110 Playing Cards
  • 60 Scoring Counters
  • 6 Dice
  • Instruction and History Booklet (German)

Product Reviews


Average Rating: 4.1 in 8 reviews

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Very good for 3 to 6 players
January 23, 2004

A wonderful game for a multiplayer session. As mentioned, the way to win varies from game to game. I won't go over the game mechanics, as they are *fairly* simple, but it has some great mechanics that prevent the 'One person gets out ahead and no one can catch up' situation so common in games like this.

Highly recommended!

Note: this review refers to a different release of this product.
Fantastic card game
January 22, 2004

I give this 5 stars as compared to other card based games. I would give it 4 compared to ALL games. We have played this game several times and have had fantastic sessions, where lead changes go back and forth. The feel of the game is right on with the artwork and constant struggle to maintain your house, to undermine even those you have allied with and strategy? Well, there are dozens of roads to victory, winning can be found through many different methods.

When you first play everyone thinks they have the system figured out. Like 'just put all your armies in the Samurai house' Or 'just allie your self with the shogun.' then you play a second game to prove that point and... DOH! It doesn't work.

Very balanced game, even the use of dice for combat is acceptable for two reasons. One, you can keep yourself from being attacked by not becoming Shogun or having a castle (wonderful mechanic that stops needless small fights). When you do attack you know you get a ratio of dice to streangth, 1 per 3 streangth points, and you know the same for your opponent. Thus, the battle system doesn't seem so 'thrown to the wind.'

Every time we play this game, a different pattern for winning emerges and old ideas that won the first games are quickly thwarted.

NOTE: The one criticism of the game's leangth is easily solved. DO NOT PLAY FOR 400 victory points, I repeat DO NOT PLAY FOR 400 points. If you have 4 or more players, play for 250 points, no more. You will get two solid games played in less time then one 400 point game. You can go to 300 points in a 3 player.

One of my favorite card based games. Worth getting. There should be an expansion for this game.

Note: this review refers to a different release of this product.
by Tim
Sold after two playings
August 14, 2003

Typical hose your buddy game with victory conditions that feel like they are achieved more via the luck of the draw than through any strategy.

Do not play seriously or you will be seriously frustrated.

Stick with WizWar, Nuclear War or Suzerain (if you can find them). The cards tend to be much more varied and therefore convey much more atmosphere than the limited deck with this set.

Note: this review refers to a different release of this product.

Show all 8 reviews >

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