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List Price: $30.00
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(Worth 2,395 Funagain Points!)
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from 33 customer reviews
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At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.
Alliances are formed and trust is betrayed as players negotiate and outwit one another -- in a delicate balance of cooperation and competition -- to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.
- 30x20-inch Game Board
- 20-count strategy map pad
- 315 army, navy, and national control markers
- 24-page rulebook
Average Rating: 4.3 in 33 reviews
Diplomacy is another one of my personal top favorites. This game ties in military strategy with political intrigue.
Pro: The diplomatic phase is by far the best part of the game. This is
where you negotiate with other players, and try to convince them to do
your bidding. This is where heated discussions take place and where
back stabs are born. Not knowing who you can trust keeps each player
at the edge of their seats at all times.
Pro: Simple game play. It will take a newcomer twenty minutes to learn the game. However, it take many times to master.
Con: The rule book was tricky to understand. You will find yourself reading over it many times to finally understand it.
Con: This game plays best with more people. If you can not get at least 5 people to play this game DO NOT BUY TI. I've played with 4 people and it always ends up with 2 people allied with each other and allows for little change, or excitement.
This game is pronominal to play if you have enough people and around four hours to play. This may seem long, but the hours will fly by because this game is crafted in such an amazing way. The countries may also seem unfair at first, but when negotiations happen all that changes. Your starting positions have nothing on how you talk and negotiate. You'll find that those supposedly weak nations will start creeping into your borders. This is a must have for anyone who likes to negotiate during strategy war games.
Every week, 6 of my "friends" and I sit down and fight out a 2 and a half hour campaign for world domination. No other game has brought me so much enjoyment! While it isn't much fun to see a coalition form against your mighty empire, it is more than offset when you see your Turkish fleets dominate the Mediterranean or storm through Rome, Berlin and Moscow in one turn, brushing aside the allied forces. However, the game is more than just on the board action, the political intrigues and backstabbing keep the game eternally fresh and interesting, even once one person is dominating, even if they do lead to paper throwing and occasionally fists as well!
Play Diplomacy if you enjoy player interaction, simple mechanics that allow for a myriad of strategies, and non-stop edge-of-your-seat intensity. Avoid Diplomacy if you don't like highly competitive and at times tense games. Diplomacy is easily one of the most intriguing games ever created, on par in my opinion with chess, checkers, poker, Monopoly, Risk and a handful of other fundamentally important games.
Diplomacy's single biggest weakness is that it plays best with seven players ... no more ... no less. Diplomacy simple doesn't work with more than seven players. Diplomacy is a flawed game with any less than seven players because the game's delicate balance and elegantly simple mechanics aren't true-to-form. Diplomacy is also dependent on a certain amount of dishonesty and this can cause hard-feelings among some players. Diplomacy combines some of the best elements of chess, poker, Risk and D&D into one perfect nutshell.
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